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path problems!!

PostPosted: Thu Mar 08, 2007 11:38 am
by Fl3tch
I am having problems with the speed of the actor i am using to follow the path. i have set him on the path and it follows it fine but just moves really really quick, how do i make the actor travel slower??

i couldnt follow the "path finish" tutorial as it seems to be corupt, only half of it plays properly and then it is not visible what is being done.

any help would be great, cheers

Fl3tch
8)

Re: path problems!!

PostPosted: Thu Mar 08, 2007 12:12 pm
by makslane
Fl3tch wrote:how do i make the actor travel slower??


You need to make a path with more frames.

i couldnt follow the "path finish" tutorial as it seems to be corupt


Aren't the Path Finish event working for you?

Re: path problems!!

PostPosted: Thu Mar 08, 2007 6:43 pm
by Sgt. Sparky
makslane wrote: need to make a path with more frames.

can you add the ability to edit the amount of frames after you make the path and set the frames in the new version of GE? :D

PostPosted: Thu Mar 08, 2007 9:19 pm
by makslane
Is in my task list, but not for the next version.

PostPosted: Thu Mar 08, 2007 9:20 pm
by Sgt. Sparky
ah, okay. but still, at least it is coming :D

PostPosted: Fri Mar 09, 2007 9:29 am
by Fl3tch
i didnt have enough frames, simple mistake, thankyou anyway :):):)

Fl3tch

PostPosted: Wed Mar 14, 2007 4:47 pm
by Troodon
Maks, will the new version have the new UI?

PostPosted: Wed Mar 14, 2007 7:02 pm
by UltimatHedgehog
whats UI dont you mean GE

PostPosted: Wed Mar 14, 2007 7:04 pm
by Troodon
The one which we've seen a snapshot. Looked little like Visual Basic.

PostPosted: Wed Mar 14, 2007 7:36 pm
by makslane
tekdino wrote:Maks, will the new version have the new UI?


No. I'm trying to solve some problems in the network to release the next version.

The new interface will take a more time. (At least one year)

PostPosted: Wed Mar 14, 2007 7:43 pm
by Sgt. Sparky
will it take so long because of reprogramming GE for the new graphics and mods ect.? :(