Animations Starting On Wrong Frame #
Posted: Fri Aug 03, 2012 4:38 pm
Hello gE community, if someone could help me out with this very frustrating problem, I would be very appreciative! Throughout working on my game, I've constantly been dealing with this very annoying problem. Nearly every time my player starts an animation, he will start on the last frame, then jump to the first frame and play all the way through except the last frame. So if there's an animation that is five frames, he will start on the 5th, go to the 1st, 2nd, 3rd, and end on the 4th. This is obviously wrong.
This problem can be extremely annoying for certain animations. Animations like throwing always start off with his arm being in the wrong place... And I don't know why this problem is occurring, but I need to get it fixed. I use the state method for all my player's animations, and with all my functions for ChangeAnimation, I have FORWARD set. All my sprite sheets look similar to other people's, and even if my sprite sheets were weird, gameEditor shouldn't start it off on the last frame.
Does anyone have any idea what this problem is? Please help me with this, I really want to get this solved once and for all.
This problem can be extremely annoying for certain animations. Animations like throwing always start off with his arm being in the wrong place... And I don't know why this problem is occurring, but I need to get it fixed. I use the state method for all my player's animations, and with all my functions for ChangeAnimation, I have FORWARD set. All my sprite sheets look similar to other people's, and even if my sprite sheets were weird, gameEditor shouldn't start it off on the last frame.
Does anyone have any idea what this problem is? Please help me with this, I really want to get this solved once and for all.