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Registration: Anyone for a step by step guide ?

PostPosted: Thu Jun 21, 2007 8:39 am
by akhad
The Registering/RPN topic is quite well covered on these forums but it needs a search and then the tips are fragmented and need piecing together, so I wondered if any of the RPN coders could find time at some stage to make a definitive guide to implementing it into a GE game, hopefully by using a seller as an example (Handango would be ideal)
.The best thread so far is this
http://game-editor.com/forum/viewtopic. ... hlight=rpn

but I'd like to know how this integrates into Handango's reg number/encryption creation. I've learnt lots of Cscript to get as far as building a near complete game but I find the encryption of a product and preparing it for a sales site, and the real possibility of getting it wrong and annoying people very daunting.
Anyone writing a clear step by step guide would surely be rewarded too, I'm sure anyone who gets their program onto a sales site would award the writer a free reg number. I certainly would.

Any thoughts ?

PostPosted: Thu Jun 21, 2007 6:48 pm
by Fuzzy
I'd love to be walked through this too.

PostPosted: Thu Jun 21, 2007 6:54 pm
by Sgt. Sparky
I can make a simple registering Demo for simple putting in PIN numbers to access the game for the first time. :D

PostPosted: Mon Jul 02, 2007 11:37 am
by akhad
I'd just like to *bump* this one up once more, if that's ok. Still hoping someone may take it up, seems a shame that people can use GE to ease the complications of making a great game only to fall at the final hurdle and not be able to distribute it.

Thanks for the offer Sparky, but it's the user/vendor code encryption and how to integrate it within your GE code that I am looking for.

PostPosted: Mon Jul 02, 2007 4:08 pm
by Sgt. Sparky
I made the Demo but I forgot to post it:
http://game-editor.com/forum/tp-3742-Re ... Demo-.html
:D
I hope it covers most of what you want.

this Demo also has quite a few fail safes to protect it. :D