Preventing volume from overloading
Posted: Wed Oct 05, 2011 5:02 pm
Hello, guys. I read the text below on GE site, but I did not understand how to create the user defined function to prevent volume from overloading. Please, anybody can help me to understand this?
"It's best to create sound functions and call them as needed; if you use the specific sound functions all over in various scripts, it will be difficult to control them later on. In addition, you may want to send all explosions and shots to one user defined function, so that there you can limit the number of explosion sounds to play at once (to prevent the volume from overloading)."
Thanks.
"It's best to create sound functions and call them as needed; if you use the specific sound functions all over in various scripts, it will be difficult to control them later on. In addition, you may want to send all explosions and shots to one user defined function, so that there you can limit the number of explosion sounds to play at once (to prevent the volume from overloading)."
Thanks.