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Game Editor 1.3.7

PostPosted: Tue Apr 24, 2007 11:45 pm
by makslane
The Game Editor 1.3.7 has been released.

Here is the changes:

- New Activation Region behavior: "An Actor will be destroyed by the Activation Region when it and your ascendants are outside of the view"
- New draw_from function allow draw the current actor frame into a canvas actor
- Allow multiple Game Editor instances
- 640 x 480 resolution in the GP2X
- Removed limitation of pensize in the setpen function
- Bug "Game behavior differ based on editor grid position when uses activation regions" removed
- Bug "Crash in some exported games" removed
- Bug "CreateActor don't works with sequences in a script" removed
- Bug "Text actors aren't load after use the LoadGame function without Activation Regions" removed
- Bug "When drag the window the game is suspended, but the music keeps playing" removed
- Bug "Doesn't play sounds in the 'Create Actor' event of the view" removed
- Bug "Global variable initialization in the 'Create Actor' event of the view has no effect" removed
- Bug "Collision Finish event some times don't works" removed
- Bug "Clicking in the Activation Region in game mode" removed
- Bug "Doesn't show the first frame after change the animation" removed
- Bug "Game Editor window is transparent on Linux with XGL" removed
- Bug "Mouse Enter and Mouse Leave doesn't works in the Pocket PC" removed
- Bug "The avoid option of the Move To action doesn't works when called in a script" removed
- Bug "Sometimes Move Finish doesn't works" removed
- Bug "While in pause, calls Draw Actor event" removed
- Bug "Wrong restart in exported version" removed
- Bug "Sometimes Move To doesn't stop the actor when finished" removed
- Bug "When using the array clone feature with a filled region actor, the clones are not spaced properly" removed
- Bug "Glitch when uses Change Animation with sequences" removed
- Bug "Wrong draw when use big pensize" removed
- Bug "The getactor function can't get actors that are out of view" removed

You can download a little example for the draw_from function here:
http://game-editor.com/examples/draw_from.zip

As you can see, there is no network yet, I'm sorry.
I will work to release in the next version.

Thanks to HillBilly, jazz_e_bob, Sgt. Sparky, kellyrey and to all Game Editor users thats keep this sofware evolving.

To download this version in Game Editor Professional uses the Help -> Check for Updates menu.

Enjoy!
Makslane

PostPosted: Tue Apr 24, 2007 11:48 pm
by pixelpoop
yaaaaaaa, you rock.

PostPosted: Wed Apr 25, 2007 12:09 am
by Joshua Worth
awesome!

PostPosted: Wed Apr 25, 2007 12:14 am
by Kodo
All the animations seem to start at frame 1 instead of the old 0 (zero).

NOTE: This has already been fixed! Thanks Makslane, great work!

PostPosted: Wed Apr 25, 2007 12:25 am
by Kodo
Actually, there's something very odd going on with clones and animations. When you first load a game all clone of one type will all look the same and all seem to be set to animpos 1 (instead of 0). Then if you enter the animation properties of the object and view the anim, then close it (using ok but without making any changes) some of those clones have thier animpos changed and some dont :(

NOTE: This has already been fixed! Thanks Makslane, great work!

PostPosted: Wed Apr 25, 2007 12:36 am
by makslane
Please, send me a file that show thie error.

PostPosted: Wed Apr 25, 2007 1:02 am
by Kodo
I've sent you a PM with a link to a new ged file (and example animation) that shows the problem in action.

Thanks

PostPosted: Wed Apr 25, 2007 1:11 am
by NUTINC
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this is basically how I feel about this update :!:

PostPosted: Wed Apr 25, 2007 1:31 am
by Sgt. Sparky
YAY!!! :D

NOOOOOOOOO!!!!

PostPosted: Wed Apr 25, 2007 2:10 am
by kyensoftware
NOOOOOOOO!
no network!
Did something bad happen???
Is it still possible???
PLZ TELL ME IF IT WILL STILL COME OUT!!
Need....network......plz......network.....need....

Re: NOOOOOOOOO!!!!

PostPosted: Wed Apr 25, 2007 2:12 am
by Sgt. Sparky
kyensoftware wrote:NOOOOOOOO!
no network!
Did something bad happen???
Is it still possible???
PLZ TELL ME IF IT WILL STILL COME OUT!!
Need....network......plz......network.....need....

IT IS COMING!... xD

Re: NOOOOOOOOO!!!!

PostPosted: Wed Apr 25, 2007 2:26 am
by makslane
kyensoftware wrote:NOOOOOOOO!
no network!
Did something bad happen???
Is it still possible???
PLZ TELL ME IF IT WILL STILL COME OUT!!
Need....network......plz......network.....need....


Don't worry, there is a lot of work done in the network engine.
Only need more tests.

PostPosted: Wed Apr 25, 2007 2:26 am
by Sgt. Sparky
WEEEEEEEEEEEEE!!!!!
:D

PostPosted: Wed Apr 25, 2007 2:49 am
by trajecto
Thanks Makslane!

PostPosted: Wed Apr 25, 2007 2:51 am
by Sgt. Sparky
I am making a 3D effect using several variables and the draw from function matching with a code that allows the actor to walk around and make it look 3D!!! :D