Game Editor 1.3.7
Posted: Tue Apr 24, 2007 11:45 pm
The Game Editor 1.3.7 has been released.
Here is the changes:
- New Activation Region behavior: "An Actor will be destroyed by the Activation Region when it and your ascendants are outside of the view"
- New draw_from function allow draw the current actor frame into a canvas actor
- Allow multiple Game Editor instances
- 640 x 480 resolution in the GP2X
- Removed limitation of pensize in the setpen function
- Bug "Game behavior differ based on editor grid position when uses activation regions" removed
- Bug "Crash in some exported games" removed
- Bug "CreateActor don't works with sequences in a script" removed
- Bug "Text actors aren't load after use the LoadGame function without Activation Regions" removed
- Bug "When drag the window the game is suspended, but the music keeps playing" removed
- Bug "Doesn't play sounds in the 'Create Actor' event of the view" removed
- Bug "Global variable initialization in the 'Create Actor' event of the view has no effect" removed
- Bug "Collision Finish event some times don't works" removed
- Bug "Clicking in the Activation Region in game mode" removed
- Bug "Doesn't show the first frame after change the animation" removed
- Bug "Game Editor window is transparent on Linux with XGL" removed
- Bug "Mouse Enter and Mouse Leave doesn't works in the Pocket PC" removed
- Bug "The avoid option of the Move To action doesn't works when called in a script" removed
- Bug "Sometimes Move Finish doesn't works" removed
- Bug "While in pause, calls Draw Actor event" removed
- Bug "Wrong restart in exported version" removed
- Bug "Sometimes Move To doesn't stop the actor when finished" removed
- Bug "When using the array clone feature with a filled region actor, the clones are not spaced properly" removed
- Bug "Glitch when uses Change Animation with sequences" removed
- Bug "Wrong draw when use big pensize" removed
- Bug "The getactor function can't get actors that are out of view" removed
You can download a little example for the draw_from function here:
http://game-editor.com/examples/draw_from.zip
As you can see, there is no network yet, I'm sorry.
I will work to release in the next version.
Thanks to HillBilly, jazz_e_bob, Sgt. Sparky, kellyrey and to all Game Editor users thats keep this sofware evolving.
To download this version in Game Editor Professional uses the Help -> Check for Updates menu.
Enjoy!
Makslane
Here is the changes:
- New Activation Region behavior: "An Actor will be destroyed by the Activation Region when it and your ascendants are outside of the view"
- New draw_from function allow draw the current actor frame into a canvas actor
- Allow multiple Game Editor instances
- 640 x 480 resolution in the GP2X
- Removed limitation of pensize in the setpen function
- Bug "Game behavior differ based on editor grid position when uses activation regions" removed
- Bug "Crash in some exported games" removed
- Bug "CreateActor don't works with sequences in a script" removed
- Bug "Text actors aren't load after use the LoadGame function without Activation Regions" removed
- Bug "When drag the window the game is suspended, but the music keeps playing" removed
- Bug "Doesn't play sounds in the 'Create Actor' event of the view" removed
- Bug "Global variable initialization in the 'Create Actor' event of the view has no effect" removed
- Bug "Collision Finish event some times don't works" removed
- Bug "Clicking in the Activation Region in game mode" removed
- Bug "Doesn't show the first frame after change the animation" removed
- Bug "Game Editor window is transparent on Linux with XGL" removed
- Bug "Mouse Enter and Mouse Leave doesn't works in the Pocket PC" removed
- Bug "The avoid option of the Move To action doesn't works when called in a script" removed
- Bug "Sometimes Move Finish doesn't works" removed
- Bug "While in pause, calls Draw Actor event" removed
- Bug "Wrong restart in exported version" removed
- Bug "Sometimes Move To doesn't stop the actor when finished" removed
- Bug "When using the array clone feature with a filled region actor, the clones are not spaced properly" removed
- Bug "Glitch when uses Change Animation with sequences" removed
- Bug "Wrong draw when use big pensize" removed
- Bug "The getactor function can't get actors that are out of view" removed
You can download a little example for the draw_from function here:
http://game-editor.com/examples/draw_from.zip
As you can see, there is no network yet, I'm sorry.
I will work to release in the next version.
Thanks to HillBilly, jazz_e_bob, Sgt. Sparky, kellyrey and to all Game Editor users thats keep this sofware evolving.
To download this version in Game Editor Professional uses the Help -> Check for Updates menu.
Enjoy!
Makslane