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Hash tables
Posted:
Fri Jun 03, 2011 2:42 am
by Clokio
Is hash tables possible in c - GE?
Re: Hash tables
Posted:
Mon Jun 06, 2011 12:36 pm
by makslane
If the hash table C code doesnt have any external dependencies (like include files, for example) you can just put the code in the Global Code editor and use the functions on your actions.
Re: Hash tables
Posted:
Mon Jun 13, 2011 8:34 pm
by Clokio
makslane wrote:If the hash table C code doesnt have any external dependencies (like include files, for example) you can just put the code in the Global Code editor and use the functions on your actions.
Thanks
Re: Hash tables
Posted:
Mon Aug 22, 2011 7:00 pm
by tintran
hi, i have a similar question.
is there a way to include the <fcntl.h>
like
#include <fcntl.h>
more specifically,fopen opens a file but blocks other things from happening with blocking
but open has the O_NONBLOCK flag which allows you to read with nonblock. Not sure if i am explaining it right.
Re: Hash tables
Posted:
Tue Aug 23, 2011 12:18 pm
by makslane
You cant use external include files.
The current fopen function used be Game Editor need to be modified in order to do what you want.