Squares Remake
Posted: Sat Dec 15, 2012 6:31 pm
I am currently remaking and revamping my old Squares game [http://game-editor.com/forum/viewtopic.php?f=6&t=11126&hilit=squares]. I wanted to be able to load and import custom maps without having to type the name in. So the game is a .dat file that is executed by a batch file that gathers all the files with the name .puz in it and saves them to a text file. If you're in game and you make a new map, then the text file is checked for the name of the map you are saving and if it is not there, then it is added so you do not have to reload the game to find it. Everything is finished besides polish and making levels and a couple decisions.
In the remade version, there are some new squares and old squares do not all act the same.
I'm still debating which direction to take this in. I don't know whether or not to make embedded levels that keep track of which ones you've beaten and unlock more as you go, or just to make a bunch of .puz to for the player to try. I also might allow the map maker to pick any color tile for the background, and choose between some themes. Such as: Christmas, Halloween, Normal, ect.
In-game level select
In-game loading effect
In-game
Map maker loading menu
In the remade version, there are some new squares and old squares do not all act the same.
- Red Square - Normal, falls down
- Blue Square - Sinks to the bottom of water
- Orange Square - "Falls" up
- Brown Square - "Falls" left
- Green Square - "Falls" right
- Water Square - All blocks float on it, besides blue.
I'm still debating which direction to take this in. I don't know whether or not to make embedded levels that keep track of which ones you've beaten and unlock more as you go, or just to make a bunch of .puz to for the player to try. I also might allow the map maker to pick any color tile for the background, and choose between some themes. Such as: Christmas, Halloween, Normal, ect.
In-game level select
In-game loading effect
In-game
Map maker loading menu