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Canvas clones should NOT all share the same image

PostPosted: Wed Mar 09, 2011 12:01 pm
by Game A Gogo
When you clone a normal actor, you can change each animation individually and whatnot. Even with cloneindex conditions.
Why is it that the canvas MUST all contain the same graphic? It should at least be able to hold different images if cloneindex conditions are used.

This pretty much ruined my game now S:

Re: Canvas clones should NOT all share the same image

PostPosted: Wed Mar 09, 2011 12:14 pm
by skydereign
If you are using cloneindex to differentiate, and aren't using too many clones of the canvas actor, you can just use inheritance. And on the create actor of each canvas, set a self created index, that replaces cloneindex. Kind of a lame workaround, as yes they shouldn't do that... but for progress?

Re: Canvas clones should NOT all share the same image

PostPosted: Wed Mar 09, 2011 12:18 pm
by Game A Gogo
That's EXACLY what I was doing at the moment xD thank you anyway
I set the limits of space ships per wave to 8 (including you) so this is the most practical way

Where it causes more problem is with collision and names and all