Various questions
Posted: Tue Dec 14, 2004 9:09 pm
Is it possible to add velocity to actor's control, ex; on release of the foward input, the actor will keep going while decreasing its speed to finaly stop?
Can you use an explosion animation when ennemies are shot instead of just disapearing?
Is it possible to create a mini-map (simple lines) that would show the players's position in a "grid line" representation of the world
Can you trigger cinematics before and after levels, if so what would be the optimum format for streaming? (avi, mov, flash, bitmap, etc.)
Can you make "FX overlay layers" for instance to fake underwater or lighting? by using simple transparency overlay that would follow actors?
When dealing with uneven collision plane, is there a way to make it accurate?
Thanks!
Can you use an explosion animation when ennemies are shot instead of just disapearing?
Is it possible to create a mini-map (simple lines) that would show the players's position in a "grid line" representation of the world
Can you trigger cinematics before and after levels, if so what would be the optimum format for streaming? (avi, mov, flash, bitmap, etc.)
Can you make "FX overlay layers" for instance to fake underwater or lighting? by using simple transparency overlay that would follow actors?
When dealing with uneven collision plane, is there a way to make it accurate?
Thanks!