Promblems, problems, problems...
Posted: Thu Feb 23, 2006 2:14 am
I'm making an rts game and hit as the title says "problems"
Thank you to everyone who helps or tries to.
1) physical response, i have a thread on support but all the things said do nothing to help... I need the actor to STOP moving when colliding/ed with the border...
2) Creating actors;
I'd like the game to create/ draw actors precisely when needed. I know I will need to use timers for this. But i'm no good with timers. Also when 1 actor 'fires', I do not wish for the actor to be instantly destoryed and allthe other actors of the same kind to be destroyed... Also if 1 actor 'fires'
3) Parameters;
'units' need parameters, I don't know if I am supposed to use variables or timers for this?
e.g. Actor A has parameters of say... 10 damage points and 10 armour points and actor B has 20 damage points and 20 armour armour points. (obviousy by discribing it you would generally know who would win )
so actor A would be destroyed... and actor B would still be in its position. But actor B's health time/variable would be decreased by a number.
if ur reading this i'm surprised im bored of typing now...
4) Selecting and interface problems;
When a unit is clicked on i.e, selected; I would like an actor (healthbar) that shows the amount of health in both colour and length... There are tutorials but I just get lost half way through..
Thank you for reading... help me!
Oh yeah, I missed this one out... Is it possible using GE to program CPU's so they can; Use terrain to their advantage, know exactly what to move and where... Its probably possible but only with variables...
Thank you to everyone who helps or tries to.
1) physical response, i have a thread on support but all the things said do nothing to help... I need the actor to STOP moving when colliding/ed with the border...
2) Creating actors;
I'd like the game to create/ draw actors precisely when needed. I know I will need to use timers for this. But i'm no good with timers. Also when 1 actor 'fires', I do not wish for the actor to be instantly destoryed and allthe other actors of the same kind to be destroyed... Also if 1 actor 'fires'
3) Parameters;
'units' need parameters, I don't know if I am supposed to use variables or timers for this?
e.g. Actor A has parameters of say... 10 damage points and 10 armour points and actor B has 20 damage points and 20 armour armour points. (obviousy by discribing it you would generally know who would win )
so actor A would be destroyed... and actor B would still be in its position. But actor B's health time/variable would be decreased by a number.
if ur reading this i'm surprised im bored of typing now...
4) Selecting and interface problems;
When a unit is clicked on i.e, selected; I would like an actor (healthbar) that shows the amount of health in both colour and length... There are tutorials but I just get lost half way through..
Thank you for reading... help me!
Oh yeah, I missed this one out... Is it possible using GE to program CPU's so they can; Use terrain to their advantage, know exactly what to move and where... Its probably possible but only with variables...