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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Mon Jul 13, 2009 6:42 pm
by jimmynewguy
Bee-Ant wrote:What???sorry Jolty,but I can't give this game graphics to anyone else :P


I have a question, if i use some big arrays, for example a[100],b[100],etc...will lag the game?if yes, whats the max number for the best perfomance?


red text: It's spelled out for you, i know beeant, and he hates 2 things. If others use his sprites, and when he doesn't make his own stuff. That contradicts the 2 things i know beeant hates lol......

plain old black text: 100 isn't really a big array, and i'm sure it shouldn't lag the game too much if at all, i guess it all depends on what your using it for, and how often it's called up (right? anyone correct me on that one....)

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Mon Jul 13, 2009 8:34 pm
by Fuzzy
Unless your arrays are so big they fill your ram, they will not affect game speed. If you have to search through the big arrays it will.

Bee Ant hates sharing his graphics as much as I hate IF!

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Mon Jul 13, 2009 10:07 pm
by DST
Yeah, but Bee's graphics are worth money too.

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Tue Jul 14, 2009 12:27 am
by Fuzzy
DST wrote:Yeah, but Bee's graphics are worth money too.


I would agree. He has a talent and a style that is unique.

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Tue Jul 14, 2009 12:32 am
by Bee-Ant
Lol...
I dont hate it, i just prevent a "copyright violance" from happening :P

But yes, its okay for me if i get some money of sharing it :P

Oh,the RAM?so then it would be totally ok. Thanx :D

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Tue Jul 14, 2009 6:33 am
by Fuzzy
The new battle scenes look much better.

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Tue Jul 14, 2009 7:57 am
by Bee-Ant
Thanks, but no animation anymore...

Argh,after i change my arrays to [100] from [6], the game is so suspectible to STOPPED WORKING anytime its trying to LoadGame.

I have about 30s of [100] arrays..should i decrease them?

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Tue Jul 14, 2009 8:03 am
by DST
i'm not sure what to tell you. my tower defense has about 12 [300] arrays and it loadgames fine. And fast too.

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Tue Jul 14, 2009 9:00 am
by Bee-Ant
Dunno...i have total about hundreds variable

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Tue Jul 14, 2009 11:33 am
by Bee-Ant
Ah...I dont care...
i will continue whatever stand on my way !!!

Maybe it just my computer problem..
Or because my saveVars and LoadGame too close on time delay. Because after the game stopped working, the saved progrers lost..something like it causes the save file corrupted.

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Wed Jul 15, 2009 5:54 pm
by Bee-Ant
Its about to release...
should i make the Windows Mobile and GP2X version?

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Wed Jul 15, 2009 10:02 pm
by DST
If it were me, i'd focus on the pc version for now, surely there's still some bughunting to do etc. etc.

Once the game is out of beta, you should definitely release mobile versions. The GP2X is still somewhat lacking in original games.

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Thu Jul 16, 2009 5:53 am
by Fuzzy
Make me a linux version to test please.

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Thu Jul 16, 2009 6:56 am
by Bee-Ant
@all: okay :D

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

PostPosted: Wed Jul 22, 2009 4:10 pm
by MrJolteon
jimmynewguy wrote:
Bee-Ant wrote:What???sorry Jolty,but I can't give this game graphics to anyone else :P


I have a question, if i use some big arrays, for example a[100],b[100],etc...will lag the game?if yes, whats the max number for the best perfomance?


red text: It's spelled out for you, i know beeant, and he hates 2 things. If others use his sprites, and when he doesn't make his own stuff. That contradicts the 2 things i know beeant hates lol......

plain old black text: 100 isn't really a big array, and i'm sure it shouldn't lag the game too much if at all, i guess it all depends on what your using it for, and how often it's called up (right? anyone correct me on that one....)

So bee were thinking that I wouldn't put him in the copyright(really important stuff, that copyright), or something like that?
I could even make him a Developer or admin or something like that or even a own access(like admin and developer) called Owner(The creator of the game is Root Owner) with 2 features less than owner(that is banning, any kind and access changing.)