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PacMan

PostPosted: Mon Jan 09, 2012 9:03 am
by DST
Got a prototype for pacman working, trying to replicate the original.

It's actually quite complicated, trying to make something exactly like something else. It's much easier to make your own games.

It's just a demo of the engine in action; there's only one level and no score yet. The level is constructed with a custom level editor that autocorrects pieces as you place them, based on what is around them.

pacge.png

Re: PacMan

PostPosted: Mon Jan 09, 2012 3:37 pm
by Hblade
cool!

Re: PacMan

PostPosted: Mon Jan 09, 2012 4:13 pm
by SuperSonic
Epic dude. I almost feel like I'm playing the original :D

One thing you could change though, when the ghosts turn blue, they don't flash white before turning back again :P

Re: PacMan

PostPosted: Mon Jan 09, 2012 8:15 pm
by savvy
Also, the game seems to pause for a bit too long when you catch a blue ghost.
However DST, i love it! i tried a long time ago when i wasnt a competent coder to make pacman, it is much more difficult than first appears.

savvy

Re: PacMan

PostPosted: Mon Jan 09, 2012 8:33 pm
by makslane
Very good, DST