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Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Tue Aug 02, 2011 12:40 pm
by akr
Yes, applyforce is the way to do it. This enforces a motion of a dynamic actor. Like shooting a ball with a cannon.

Still thinking how to implement follow mouse....

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Wed Aug 10, 2011 7:00 am
by akr
Gents, follow mouse thinking finished. See here: viewtopic.php?f=6&t=10863

Lemme know your thoughts!

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Wed Aug 10, 2011 8:03 am
by skydereign
Congrats, definitely a worthwhile feature. Going to boot up windows to test.

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Wed Aug 10, 2011 8:30 pm
by akr
Thanks Sky! I studied your tickets. Especially the one allowing actors to be specified when calling a function. Your are right (applyforce...).

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Fri Sep 30, 2011 3:09 pm
by 157pl
i think it would be good to have a simple and complex collision toggle switch
i would think that would be less glitchy and useful for platform games
(by simple i mean that the objects just don't pass each other.)

im tired of falling through the floor :lol:

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Fri Sep 30, 2011 11:00 pm
by 157pl
i just tried it it works well
it would be nice to have a rotation variable
i found it does not work with x infinite or y infinite
full screen does not work eather
is there a way to change the gravity other than applying force


this is really amazing i never thought i would get this good of collisions out of ge

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sat Oct 01, 2011 9:02 am
by akr
157pl wrote:i just tried it it works well
it would be nice to have a rotation variable
i found it does not work with x infinite or y infinite
full screen does not work eather
is there a way to change the gravity other than applying force


this is really amazing i never thought i would get this good of collisions out of ge

Thanks for letting us know.

I was advised by maks not to introduce more actor variables. I know what u mean. Maks is afraid of performance issues. Will think about that...
infinite...never thought about that. Will try.
Whats with fullscreen? Should work. Strange...
Not yet. Will implement applyImpulse also. This will be the way in future we influence objects. You can also move around static objects if u want.

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sat Oct 01, 2011 4:09 pm
by 157pl
i think it would also be nice if you could rotate and scale normal actors
sometimes you just don't want all the fancy physics

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sat Oct 01, 2011 5:41 pm
by akr
It is. Try SetScale(10);

Its not part of the actor dialog yet. Reason: compatibility to the tutorials.

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sat Oct 01, 2011 6:57 pm
by Game A Gogo
akr wrote:Its not part of the actor dialog yet. Reason: compatibility to the tutorials.

I though tutorials were already not compatible...

also I can confirm it doesn't work fullscreen, just goes into window mode

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sat Oct 01, 2011 7:06 pm
by akr
Will look after fullscreen.

But I like the tutorials. Maybe I should build a new one with the new features.

Deleted not compatible ones. To ensure that space invaders, platform game e.g. continues to run the old dialogs need to be the same size and layout for standard actors.

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sun Oct 02, 2011 5:44 pm
by 157pl
with normal actors
if you scale the actor it does not collide with anything

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sun Oct 02, 2011 8:39 pm
by akr
Yes. This is important to notice. Normal actors do collide by pixel to pixel comparison.

Scaling and rotating actors do engage the opengl engine. ge is no longer able to have sprite collision maps in background to compare.

Thus u need to work with physic actors. These actors get verticies drawn around automatically upon creation. U can see this in debug drawing mode.

This is the only change to realize a collision. When these verticies collide, ge gets a collision event. Try this.

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sat May 04, 2013 1:06 am
by benzoe590
I can't export my game using this new update. I'm trying to export it as an exe but it's not exporting. Please help! I don't want to use this current version until there is a patch or somebody figures out what I'm doing wrong.

Re: GE 1.5 preview (MacOSX/Win)

PostPosted: Sat May 04, 2013 2:00 am
by skydereign
benzoe590 wrote:I can't export my game using this new update. I'm trying to export it as an exe but it's not exporting. Please help! I don't want to use this current version until there is a patch or somebody figures out what I'm doing wrong.

1.5 is not a full release. This version does not export games, and is only meant for trying out the new physics implementation.