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GE Pro for Free?
Posted:
Thu Feb 25, 2010 2:40 am
by factorman2
I haven't been here in forever, and you probably forgot about me 100% But I remember it being sold, I wonder what makslane does now?
Re: GE Pro for Free?
Posted:
Thu Feb 25, 2010 3:35 am
by Hblade
GE's free now, but as soon as it gets back up I'm not sure if mak wants to keep it free :/ The downloads page now has the full version of GE
Re: GE Pro for Free?
Posted:
Thu Feb 25, 2010 2:29 pm
by makslane
Re: GE Pro for Free?
Posted:
Fri Feb 26, 2010 2:14 pm
by Bee-Ant
Run the linux version...
Re: GE Pro for Free?
Posted:
Fri Feb 26, 2010 2:19 pm
by Bee-Ant
Oh, I just forgot to...
Re: GE Pro for Free?
Posted:
Wed Mar 03, 2010 1:00 am
by Hblade
Bee-Ant wrote:Run the linux version...
Hey, try this:
- Code: Select all
$name: sudo bash
Enter password: (password)
.gameEditor
After all, it did say permission denied. sudo bash gives you administrator controls. Or you could add the administrator terminal, which prompts the password before you open terminal :3
Re: GE Pro for Free?
Posted:
Wed Mar 03, 2010 3:25 am
by Bee-Ant
Running it with sudo didnt affect at all.
Fine, i have already fixed this.
Re: GE Pro for Free?
Posted:
Thu Mar 04, 2010 6:22 pm
by yttermayn
It's been awhile since I've been around her, but Wow! I paid 100USD a couple years ago, but it was worth it. Hopefully, Mak can still continue developement. I wonder if anyone has developed any integrated scaling/rotation function for sprites yet?
Re: GE Pro for Free?
Posted:
Thu Mar 04, 2010 6:23 pm
by Hblade
You can use a canvas to scale sprites, but it hasn't been in dev yet due to the lack of C++ programmers :/
Re: GE Pro for Free?
Posted:
Fri Mar 05, 2010 12:56 am
by yttermayn
Is there a turorial for how to do that somewhere? I googled it but didn't come up with anything very specific.
Re: GE Pro for Free?
Posted:
Fri Mar 05, 2010 1:48 am
by Hblade
I show you how in the video example of Game Editor. It'll be uploaded to youtube.com/genshyu soon.
Re: GE Pro for Free?
Posted:
Fri Mar 05, 2010 2:26 am
by Bee-Ant
Here, the sample I made.
Scaling example :
download/file.php?id=5293Rotating example :
viewtopic.php?f=6&t=7223
Re: GE Pro for Free?
Posted:
Fri Mar 05, 2010 3:15 am
by yttermayn
Thanks Bee! I'll dig into these!
edit: I played a bit with the scaling demo you posted, and it appears the trees can't actually trigger a collision event. It seems as though what is actually happening is that the static tree to the left of the view actor is the only 'real' tree, and the scaling ones are just images of it. I guess that to make a colliding, scaling actor, you'd have to make a scaled image of an actor follow over the real actor who is nearly perfectly transparent, and then have several sizes of the original actor art that changes with the scaling of the image. Kinda defeats the purpose.
On to rotation...
Re: GE Pro for Free?
Posted:
Fri Mar 05, 2010 2:17 pm
by Hblade
If you use scaling, then use a custom z-depth variable,a nd when the z-depth is equal to the players, colision started. Though you'll have to use a custom colision
Re: GE Pro for Free?
Posted:
Fri Mar 05, 2010 4:04 pm
by Bee-Ant
Hblade wrote:If you use scaling, then use a custom z-depth variable,and when the z-depth is equal to the players, colision started. Though you'll have to use a custom colision
Thats right.
In that demo, the z-depth variable should be the scl[i]
When it reach certain value, just make the collision effect. Of course, your own collision effect, not using PhysicalResponse.