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Not having the animation play

PostPosted: Thu Feb 13, 2014 11:06 pm
by CrackedP0t
How would I make it that the frame of an actor's animation only changes when I change the animpos variable, but it stays where it is once it's been set?

Re: Not having the animation play

PostPosted: Fri Feb 14, 2014 4:21 am
by skydereign
You can when changing animation set the animation state to STOPPED. If you want this to happen immediately, in the actor's create actor event, use ChangeAnimationDirection("Event Actor", STOPPED). With that the animation won't play, and setting animpos will do what you want.

Re: Not having the animation play

PostPosted: Fri Feb 14, 2014 6:00 am
by CrackedP0t
Yay, thank you! :D
That was one of the most annoying bugs in my game.