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----Croc---- + Mr. Bean ADDED!

PostPosted: Sun Feb 01, 2009 7:40 pm
by Camper1995
Hi ppl, this is my new project. Croc. So, its about this:
-You are a "aligator" and you have friend "Gobbos".
You must help Gobbos, to go out of that level...

- :arrow: ----This is only demo, so here are'nt Gobbos :?

So, in this game, I have made many commands, so, here are controls:
ARROWS. (left, right, down(crouch), up(only on ladder)
SPACE(jump)
X(Run faster, or climb faster)
C(Attack, this is good to break big diamonds)

-- :arrow: --Game is automaticaly saved every 3 seconds... :wink:
-- :arrow: --When you want to load your last position and score and more...just press "L"

Here are screens:
Image 1.jpg
Image 1.jpg (17.71 KiB) Viewed 5478 times

Image 2.jpg
Image 2.jpg (14.3 KiB) Viewed 5481 times

Image 3.jpg
Image 3.jpg (19.33 KiB) Viewed 5474 times

Re: ----Croc----DEMO

PostPosted: Sun Feb 01, 2009 7:41 pm
by Camper1995
....and more:
Image 4.jpg
Image 4.jpg (15.35 KiB) Viewed 5470 times

Image TITLE.jpg


And .ged file:
Croc DEMO.zip
(1.02 MiB) Downloaded 720 times



Enjoy :D

Re: ----Croc----DEMO

PostPosted: Sun Feb 01, 2009 8:06 pm
by Kalladdolf
Nice.

Re: ----Croc----DEMO

PostPosted: Sun Feb 01, 2009 8:36 pm
by pyrometal
Nice stuff there! Just don't forget to state your references: http://en.wikipedia.org/wiki/Croc:_Legend_of_the_Gobbos

Re: ----Croc----DEMO

PostPosted: Sun Feb 01, 2009 8:38 pm
by Kalladdolf
Yea, I was thinking, you should probably mention some of the sources you used... for old copyright's sake.

Re: ----Croc----DEMO

PostPosted: Sun Feb 01, 2009 9:35 pm
by Camper1995
Yeah, thanks guyz... :wink: :D

Re: ----Croc----DEMO

PostPosted: Sun Feb 01, 2009 10:13 pm
by jimmynewguy
nice, but camper didn't i just teach you to get rid of moonwalking? lol jk :mrgreen:

Re: ----Croc----DEMO

PostPosted: Mon Feb 02, 2009 9:47 pm
by Camper1995
Yea Yea jimmy, this is just demo. Now I am trying to "destroy" that moonwalking... :?

But, I must learn that,... :wink:

Now I have succes made SAVING GAME :wink:
So when you press Esc, your game will be paused, and you can choose: CONTINUE or NEW GAME or SAVE GAME or EXIT... :wink:

Now, its time to learn, ....moonwalikng :P

But thnx 4 all jimmy, I will try to learn from that your example, that you have posted... thnx

Re: ----Croc----DEMO

PostPosted: Wed Feb 04, 2009 5:55 pm
by Camper1995
Umm, can I have a question with animations?

So, I have this SPRITE:
Croc SPRITE.jpg


And I have picture or tileset of some hill. And how can I do this:
HILL.jpg
HILL.jpg (17.62 KiB) Viewed 5315 times


When is CROC on the top side of hill, that vagon will be straight, and when CROC go down of hill,
that vagon will be change his animation... um...if you understand me... PLEASE help me... :D

Thnx :arrow: :mrgreen:

Re: ----Croc----DEMO

PostPosted: Thu Feb 05, 2009 5:39 am
by skydereign
You could do it like this. It splits up the hill into parts, so when your actor is in collision with a certain incline, it will change the animation. I used colors instead as you did not give the full sprites, I think. You did not have the top of the hill sprite. If you don't like this way, there is another I can try. If you use this, you can always change the hill pieces into curved pieces.

Re: ----Croc----DEMO

PostPosted: Fri Feb 06, 2009 7:29 pm
by Camper1995
Yah, thanks, but does anybody know how to do this with only one actor? I want to say, you made this with 5 actors: hill 1,2,3,...5
But, how can I create this only with 1 actora (if its that possible...) ?

Thanks 4 helping me ppl... :)

--Camper :arrow: :mrgreen:

Re: ----Croc----DEMO

PostPosted: Sat Feb 07, 2009 2:34 am
by skydereign
Depending on what you are okay with, and if the mountain size changes. Right now I can think of two ways (maybe not the most efficient ways), one being a displacement method, the other being a width referencing system. The displacement method would store the last xy, and compares with the current, and if the y is less than, it will change the animation to climbing, and vice versa. The height one is more circumstantial in the sense that the hill tiles must all be the same or you need to make different comparisons. I think you can accomplish a similar result by changing your move system to xvelocity, but I would need to think about it.

Re: ----Croc----DEMO

PostPosted: Sat Feb 07, 2009 3:15 am
by jimmynewguy
can you use animpos with tiled actors? if so that may work, or 1 actor cloned and use collide.clone index, idk just trying to help i guess....

Re: ----Croc----DEMO

PostPosted: Mon Mar 30, 2009 11:58 am
by Bee-Ant
Good... :D
Camper grows like pyro...

Re: ----Croc----DEMO

PostPosted: Tue Mar 31, 2009 2:25 pm
by Camper1995
:D