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AI im sure some 1's asked this before
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Posted:
Sun Apr 01, 2007 5:16 pm
by jimmynewguy
Hey guys! I'm kinda new
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and i wuz wondering is there some way to make a enemy have a mind of its own or an AI
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Thanx I hope you guys know!
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Posted:
Sun Apr 01, 2007 5:20 pm
by Oman
What do you want the enemy to do
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Posted:
Sun Apr 01, 2007 6:12 pm
by jimmynewguy
I want the enemy to move around and/or attack a character on its own
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Posted:
Sun Apr 01, 2007 11:53 pm
by Oman
ok here is what you do.
1.create 3 actors, player and enemy and ground
2.in enemy add draw actor go to player while avoiding ground
3.recieve events if out of vision: no
now the enemy will move toward the player
I am not sure about attacking...
edit: never mind this doesnt work..
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Posted:
Mon Apr 02, 2007 12:00 am
by pavel329
wait..
what?
while avoiding the ground?
Not sur i understand step 3.
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Posted:
Mon Apr 02, 2007 12:02 am
by Oman
sorry, that doesnt work i have no clue how to do it...
But now i want to know too
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Posted:
Mon Apr 02, 2007 12:05 am
by pavel329
what i want to know how to do is.
the enemy just walks around.
like a normal person.
but when you get to a certain length of him
he atacks.
i was thinking.
make a large actor.
lik a circle or something.as large as you need it.
and do a collision thing.
so when yu hit the circle.(get clse enough to the enemies diameter)
He will come after you.
you understand what I mean?
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Posted:
Mon Apr 02, 2007 12:07 am
by Oman
ya but instead of a circle use a filled region actor
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Posted:
Mon Apr 02, 2007 12:17 am
by pavel329
mhm.
but.....
idk how to do it.
i can only script it where the circle chases you.
not the enemy.
this is a script u put in script editor.
angle = direction(x, y, yourhero .x, yourhero .y);
directional_velocity = 10;
replace "yourhero" by the actor's name of your hero. replace the 10 after velocity if you want the ennemy to be faster or slower
[code][/code]
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Posted:
Mon Apr 02, 2007 12:24 am
by Oman
ok. I guess that works too....
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Posted:
Mon Apr 02, 2007 12:36 am
by pavel329
no it doesn't.
u can only use it on the enemy or the diameter.
i want to make it where when you hit the diameter or circel thing the enemy chases you.
not the circle.
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Posted:
Thu Apr 05, 2007 3:47 am
by Sgt. Sparky
use a distance function, that way you do not need a circle,
- Code: Select all
if(distance(x, y, yourhero.x, yourhero.y) < 100)
{
angle = direction(x, y, yourhero.x, yourhero.y);
directional_velocity = 10;
}
replace 10 with the velocity you want.
replace the 100(distance)
with what you want
(minimum of 75 recomended)
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