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Mazeman SOURCE CODE

PostPosted: Thu Nov 20, 2008 3:39 am
by pyrometal
Hello! This is a part of a batch release of source code which I have develloped overtime. None of these games are actually finished but they all show good functionality and can certainly be used as examples to look at the construct of a game made in GE.

Here are the links to the other games from this batch release:
Nova: http://game-editor.com/forum/viewtopic.php?f=6&t=6327
Raster: http://game-editor.com/forum/viewtopic.php?f=6&t=6328
Retroman: http://game-editor.com/forum/viewtopic.php?f=6&t=6329
Game Over Land: http://game-editor.com/forum/viewtopic.php?f=6&t=6330


Here is the source code for my infinitely popular Mazeman game (puzzle plateformer)!

Features:
- Screen warping
- Good puzzles
- Simple Graphics
- Hit detection
- Simple saving system
- etc.

MAZEMAN!.zip
(246.26 KiB) Downloaded 1232 times

screenshot.PNG

Re: Mazeman SOURCE CODE

PostPosted: Thu Nov 20, 2008 10:50 am
by makslane
Thanks :-)

Re: Mazeman SOURCE CODE

PostPosted: Thu Nov 20, 2008 7:53 pm
by Lexcondran
Mazeman is very original and awesome
The 2 levels you designed are quite a challenge especially #2

Re: Mazeman SOURCE CODE

PostPosted: Thu Nov 20, 2008 9:34 pm
by Lexcondran
So pyro i uh..Yeah added a bit of Color and sound to MAzeman and now.
The coors tend to mess with your eyes somehow even more than before.
i got lost somehow without knowing it like the color was weird.
Maybe you could use the Turn animtaio ni made for all the bricks/fake
like when you touch the green arrows all the animations turn or something?? :D

Re: Mazeman SOURCE CODE

PostPosted: Thu Nov 20, 2008 10:47 pm
by pyrometal
Nice edit! Feel free to add absolutely anything to it, even more levels! I would love to see levels I do not know the solution to! lol. I'm done with it, that's why I sent the source code out in the first place. Further edit shall not be made by me!

Re: Mazeman SOURCE CODE

PostPosted: Tue Feb 17, 2009 6:10 pm
by Hblade
Wooooww. Dude, this is AHRD LOL. Level 2 is cool. Hard. *.

Re: Mazeman SOURCE CODE

PostPosted: Tue Feb 17, 2009 7:07 pm
by pyrometal
lol, indeed! It isn't supposed to be easy! easy = boring, in puzzle games at least.

Re: Mazeman SOURCE CODE

PostPosted: Tue Feb 17, 2009 7:18 pm
by Hblade
pyrometal wrote:lol, indeed! It isn't supposed to be easy! easy = boring, in puzzle games at least.

Eh, Easy = boring in most games. Unless you've beaten it already :D then it's fun to use code's, or hax ^^.

Re: Mazeman SOURCE CODE

PostPosted: Wed Dec 29, 2010 1:13 pm
by schnellboot
how can I jump?

Re: Mazeman SOURCE CODE

PostPosted: Mon Feb 14, 2011 4:34 pm
by MrJolteon
Press Z.

Re: Mazeman SOURCE CODE

PostPosted: Tue Feb 15, 2011 5:47 pm
by MrJolteon
How can I add more levels?

Re: Mazeman SOURCE CODE

PostPosted: Wed Feb 16, 2011 4:36 pm
by Turon
Mmm very good. and the menu is also great! :D

Well i have been having trouble with game menus lately and it is easier for me to make a menu like yours...
So could i borrow the idea of the menu with your permission? :roll:

Well anyway great game! :D

Re: Mazeman SOURCE CODE

PostPosted: Wed Feb 16, 2011 4:48 pm
by lcl
MrJolteon wrote:How can I add more levels?

You need to look at the current level changing code..
And to build new level inside new activation region with new clones of player,
land, etc. :D

Re: Mazeman SOURCE CODE

PostPosted: Wed Feb 16, 2011 5:03 pm
by MrJolteon
lcl wrote:You need to look at the current level changing code..
And to build new level inside new activation region with new clones of player,
land, etc. :D

I did...
It just don't work.
It is Level_End -> Collision(Any side of MAZEMAN) right?

Re: Mazeman SOURCE CODE

PostPosted: Wed Feb 16, 2011 5:37 pm
by lcl
MrJolteon wrote:I did...
It just don't work.
It is Level_End -> Collision(Any side of MAZEMAN) right?

I think it may be that.. I can look at it some day. :)