activation regions
Posted: Thu May 19, 2005 1:59 am
I cannot seem to get the activation regions to work properly.
I place down a sand tile, make it locked and infinite, place trees within the start view, wrap that in an activation region, place an activation region away from, but not touching the view, place trees within that region...
Then I test it, both by compiling and using game mode, but the trees in the second activation region never appear when i walk over to them.
It works if the second activation region intersects the view, but that kind of defeats the purpose, because it loads right from the start. It does not work if i overlap the two activation regions outside the view.
Am I missing some vital step here? Help please.
I place down a sand tile, make it locked and infinite, place trees within the start view, wrap that in an activation region, place an activation region away from, but not touching the view, place trees within that region...
Then I test it, both by compiling and using game mode, but the trees in the second activation region never appear when i walk over to them.
It works if the second activation region intersects the view, but that kind of defeats the purpose, because it loads right from the start. It does not work if i overlap the two activation regions outside the view.
Am I missing some vital step here? Help please.