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Game Editor Preview

PostPosted: Fri Jul 10, 2009 2:17 pm
by makslane
Hi all,

I've compiled the current state of the new Game Editor.
Is just for you see what I'm trying to do.

behavior.png


Some observations:


- The Behavior panel will generate C code from the blocks when you press the Search button (you can see the file at the current folder). The final version of Behavior must replace the current event list)
- The Script editor panel is not working
- All missing functions can be accessed in the interface inside the Stage panel.
- You can test the network games by open the same game twice or more
- This is a not optimized debug version


Again, I want to tell I can't finish Game Editor alone.
I need other developers to help.

The open source model is great for some projects, but is not working for Game Editor until now.
I get no contributions to the code until now (the code was open in 2008-10-18), only some peolpe compiling the code to get the full Professional version for free.
So, I'm hiring developers at rentacoder.com when I can.

I don't know if the problem is the license (http://code.game-editor.com/browser/trunk/license.txt), but the code is public! May be if I change the license to GPL or BSD I can get attention of the developer community, but I don't know.

Well, what want now is to see the Game Editor finished (at least with the features listed here - http://code.game-editor.com/report/1). But if no other good developers get involved, I think Game Editor will die.

Makslane

Re: Game Editor Preview

PostPosted: Fri Jul 10, 2009 3:08 pm
by Kalladdolf
This is certainly awesome! I like the new features. Haven't taken a deeper look yet, the first impression I got was very good.

But you can't load games yet, right?

Re: Game Editor Preview

PostPosted: Fri Jul 10, 2009 3:18 pm
by makslane
You can load any game created with the previous versions.

Re: Game Editor Preview

PostPosted: Fri Jul 10, 2009 3:20 pm
by Kalladdolf
Wow again, makslane, I just love the behavior editor! It's entertaining even to play around with the puzzle tiles and it'll certainly make game designing more attractive for newbs.

Uh, well, this preview crashes very often. When I try to load a game, or run it in test mode. (EDIT: I just found out that this only happens with particular files. Some work, some don't.)
Hey, but this is so awesome, I just don't know what to say.

Re: Game Editor Preview

PostPosted: Fri Jul 10, 2009 5:41 pm
by DST
Awesome!!!

Re: Game Editor Preview

PostPosted: Fri Jul 10, 2009 10:21 pm
by Rux
This is awesome! :D
But Im confused about the new network feature. Does the "network id" automatically change itself every new project?
It seems some options in the original pannel no longer work, without GE crashing.
Anyway, keep it up!

Re: Game Editor Preview

PostPosted: Sat Jul 11, 2009 12:05 am
by makslane
Rux wrote:Does the "network id" automatically change itself every new project?


The game id identifies the game in the network.
So, the game can be identified in a game server without problems.

It seems some options in the original pannel no longer work, without GE crashing.


I know. This is just a preview of the current code. Not a working version.
There are a lot of work to do :-)

Re: Game Editor Preview

PostPosted: Sat Jul 11, 2009 1:22 am
by jimmynewguy
I like it, it's just weird-ish. I'm just not used to the interface, but i can easily adapt after a while. I like how you don't have to use the newer stuff, the old interface is still in there just more buttons to click on :) i wish i new a way i could help to get the new GE running, the only language i know is GE's :cry:

Re: Game Editor Preview

PostPosted: Sat Jul 11, 2009 2:07 am
by pyrometal
The new design looks and feels pretty awesome Makslane! I really admire your work.

makslane wrote:But if no other good developers get involved, I think Game Editor will die.


It would be a real shame if GE died after all these years of work you've put into it... I really would love to get involved in GE devellopment, but I fear that I am not quite knowledgeable enough yet to be much help. I have have 2 more years at university before I obtain my Software Engineering degree, maybe after I manage to accomplish that I'll be better off to help you. Right now, your programming skill clearly outweigh mine, so I would be more of a burden on your team than anything else since I still have too much stuff left to learn.

I hope you find someone who can help you in thew near future. Who knows, maybe I'll join your team one day in a few years! Good luck Makslane, the GE community salutes and supports you!

--pyro

Re: Game Editor Preview

PostPosted: Sat Jul 11, 2009 6:08 am
by OmniArts
Nice work, ill do my best to talk some devs into helping you.

Re: Game Editor Preview

PostPosted: Sat Jul 11, 2009 1:05 pm
by makslane
Thank you for the support, guys :-)

Re: Game Editor Preview

PostPosted: Sat Jul 11, 2009 1:32 pm
by makslane
jimmynewguy wrote: I like how you don't have to use the newer stuff, the old interface is still in there just more buttons to click on


But the old interface must be removed in the final version

Re: Game Editor Preview

PostPosted: Sat Jul 11, 2009 4:26 pm
by DarkParadox
D:
but the old interface plus the new interface would be really nice!
maybe just change around the graphics or something to match and have docking effects..

Re: Game Editor Preview

PostPosted: Sat Jul 11, 2009 5:35 pm
by Rux
Well as long as they're are buttons to replace the old ones im happy.
Right now I'm really interested in the online feature. But it always gives me errors when ever i have the net actor option on.

Re: Game Editor Preview

PostPosted: Sat Jul 11, 2009 7:53 pm
by makslane
I've updated the file in the first post.

To see the network running:

Execute the wxGameEditor.exe
Load the net checkers demo
Game Mode

Execute the wxGameEditor.exe again
Load the net checkers demo
Game Mode

Go to the first executed game and move the pieces.
The demo will works with two or MORE games in the same machine or over a LAN.

The network isn't working right due a state synchronization problem (read more here: http://code.game-editor.com/ticket/3).
So you will se sometimes the wrong movement of the actor in the other machines.