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robot apocolypse arcade

PostPosted: Wed Oct 19, 2011 10:28 pm
by 157pl
i made this game for game design class and blew my teacher's mind :lol:

Re: robot apocolypse arcade

PostPosted: Wed Oct 19, 2011 10:35 pm
by 157pl
heres the ged

Re: robot apocolypse arcade

PostPosted: Thu Oct 20, 2011 7:09 am
by master0500
COOL can i use it for the gEgache site > viewtopic.php?f=1&t=11055

blew my teacher's mind

anything made with gE will blow anyones mind

Re: robot apocolypse arcade

PostPosted: Thu Oct 20, 2011 8:59 am
by foleyjo
This reminds me of the old T2 arcade game.

1 thing I would suggest is that you make the background images move at slightly different speeds to get the parralax scrolling effect. That will give it a slight 3D feel

Re: robot apocolypse arcade

PostPosted: Thu Oct 20, 2011 12:22 pm
by 157pl
master0500 wrote:COOL can i use it for the gEgache site


yah sure


foleyjo wrote:1 thing I would suggest is that you make the background images move at slightly different speeds to get the parralax scrolling effect. That will give it a slight 3D feel



ill put that in

Re: robot apocolypse arcade

PostPosted: Thu Oct 20, 2011 12:47 pm
by 157pl
updated

Re: robot apocolypse arcade

PostPosted: Thu Oct 20, 2011 1:26 pm
by foleyjo
The buildings seem to shake now.

I found I needed to increase the speed of the movements to smooth it out.
Have you thought of making it so you move the backgrounds instead of the view?

You would need to put an x movement on the enemies as well to give the impression they are moving.

I noticed you have an if statement used for the end of the level that is based around the location of the view.
What you could use instead is a distance variable. Add .5 to it on every draw and use this for the if statement instead

You could also use this to trigger events.

Re: robot apocolypse arcade

PostPosted: Thu Oct 20, 2011 1:41 pm
by JamesLeonardo32
This does seem promising. A lot like T2 Arcade, though i think its a little slow. (The version i played atleast!)
+point!

Re: robot apocolypse arcade

PostPosted: Thu Oct 20, 2011 10:00 pm
by 157pl
JamesLeonardo32 wrote:though i think its a little slow. (The version i played atleast!)

what do u mean by slow laggy or it takes too long to die. because its should be kind of long.

Re: robot apocolypse arcade

PostPosted: Thu Oct 20, 2011 10:04 pm
by 157pl
foleyjo wrote:The buildings seem to shake now.

I found I needed to increase the speed of the movements to smooth it out.
Have you thought of making it so you move the backgrounds instead of the view?

You would need to put an x movement on the enemies as well to give the impression they are moving.

I noticed you have an if statement used for the end of the level that is based around the location of the view.
What you could use instead is a distance variable. Add .5 to it on every draw and use this for the if statement instead

You could also use this to trigger events.

oh the thing to end the game is for the non arcade version its not complete yet that should not be there.

Re: robot apocolypse arcade

PostPosted: Thu Oct 20, 2011 10:31 pm
by 157pl
updated

Re: robot apocolypse arcade

PostPosted: Fri Oct 21, 2011 4:12 pm
by JamesLeonardo32
157pl wrote:what do u mean by slow laggy or it takes too long to die. because its should be kind of long.

It takes a while for any enemies to pop up. Ill try the updated version!

Re: robot apocolypse arcade

PostPosted: Fri Oct 21, 2011 10:10 pm
by 157pl
i did that on purpose so people like my sister wont get frustrated and quit.
they pop up faster later