Page 1 of 2

Two little demos for Newbies and Advance peoples

PostPosted: Sun May 14, 2006 12:59 am
by Game A Gogo
Here are some demos, i would apreciate comments on them, and makslane, it would also be great if you put then two on the demo page! 8)

http://www.freewebs.com/electrod-gs/Oth ... 20Game.rar
http://www.freewebs.com/electrod-gs/Others/Pool.rar

The firts one is a simple Cross platform game, but there is also a bonus in that one, ive figure out how to make it that this animation is not all screwed up when you press left and right.

And the second one is a simple Pool game (Not reilly a pool, it only has 4 balls) and i like it how it turn out when you have to click to shoot the white ball.

Enjoy

PostPosted: Sun May 14, 2006 10:45 pm
by Game A Gogo
how come no one answers??
I would like to have some comments, so i can upgrade my programing.
And then I could share stuff more complicated 8)

PostPosted: Mon May 15, 2006 10:34 am
by robin.deman
I am gonna check it out tonight, i am still trying to figure out how i can make a good working platform game with GE.
I am not very skilled when it comes to programming, i am more in to the artwork though. Let's see if this can help me out!

Thanks in advance!

PostPosted: Mon May 15, 2006 1:20 pm
by makslane
Thank you for the demos, Game a Gogo. I will publish when release a new version with corrections for some bugs in the Phisycal Response.

PostPosted: Mon May 15, 2006 3:13 pm
by Troodon
Is there somewhere zip versions of your demos?

PostPosted: Mon May 15, 2006 11:25 pm
by Game A Gogo
makslane wrote:Thank you for the demos, Game a Gogo. I will publish when release a new version with corrections for some bugs in the Phisycal Response.


yes i know there is bugs in the pool tingy, its just i had to clone the actor and not the other way ive done it, or is it when it colise whit the table somethimes it sticks??

PostPosted: Mon May 15, 2006 11:27 pm
by Game A Gogo
tekdino wrote:Is there somewhere zip versions of your demos?


http://www.freedownloadhq.com/WinRAR.html
sorry, there is no zip, since rar files is smaller i tink, i used that, next time, i will use winzip insted of winrar.
try going there for the program for opening that!

PostPosted: Mon May 15, 2006 11:37 pm
by Game A Gogo
Here is a better version of Pool, which looks more like a pool!
http://www.freewebs.com/electrod-gs/Others/Pool.zip

enjoy more now :D
and tekdino, its a zip :wink:

PostPosted: Tue May 16, 2006 12:03 am
by DilloDude
Something useful for platform games - making it so th longer you hold the key, the higher you jump. Basically, you need two variables: 'inair' to test whether you are in a position to be able to jump, and 'jumping', to test if you are actually jumping. On your keydown, say
Code: Select all
if (inair == 0)
{
    jumping = 1;
    //create a timer about 500 ms
    //any other script when you jump
}

On the event for keyup and the timer, set jumping to 0.
In your draw actor, where the gravity is,
Code: Select all
if (jumping)
{
    yvelocity = jvel;//where jvel is the velocity for jumping
}
else if (yvelocity < maxgrv)//where maxgrav is the highest gravity velocity
{
    yvelocity += gravstr;//where gravstr is the gravity speed
}

Now, if you hold down the key, you should jump higher than if you didn't.

PostPosted: Wed May 17, 2006 6:25 pm
by Troodon
Game a Gogo wrote:Here is a better version of Pool, which looks more like a pool!
http://www.freewebs.com/electrod-gs/Others/Pool.zip

enjoy more now :D
and tekdino, its a zip :wink:

Thanks! :D
I'll look for a freeware. I'm using Lotus ScreenCam but it's not free.

PostPosted: Wed May 17, 2006 10:50 pm
by Game A Gogo
use this [/url=http://www.rarlab.com/]link[url]insted, its the official winrar, but it a trial that never stops and degrade 8)[/url]

PostPosted: Thu May 18, 2006 12:33 pm
by Troodon
Game a Gogo wrote:use this [/url=http://www.rarlab.com/]link[url]insted, its the official winrar, but it a trial that never stops and degrade 8)[/url]

Thanks! I can't open your pool game because I'm using older GE version. :( Let me know when it will be exe. :D

PostPosted: Thu May 18, 2006 8:36 pm
by Game A Gogo
k, sorry if you cant :cry:

Platform Game

PostPosted: Wed Jun 07, 2006 12:51 am
by CatT
I just downloaded and tried your platform game and I hate to use the word "cute" because it sounds so unprofessional -- but it is very cute! As well as professional! And it looks like it may help me answer some questions I had about making an actor move in a certain way. Thank you very much for the demo. PLEASE SHARE THINGS MORE COMPLICATED!

I actually prefer winrar to winzip. I use both. It has a very easy interface and zipping (or winraring) is a breeze. I think more Europeans use Winrar than us USAites but it's a pity because it's a lovely tool.

I know I can use the left and right keys and up and down keys---any others? I got into the fruit area but was wondering how you get into that area that's right on top of you as you start out. : ) I am really bouncing around in here! : ) I have to analyze the programming to see how it will help me but right now I'm just having fun!

OK. I'm stuck in the fruit place. I have a feeling I should be able to push the bouncer over so I can get the two pieces of fruit up above knocked off but I can't figure out how to do it. I know I moved a bouncer (the x thing that bounces you) before but I'm stuck.

I think the background pebbles could be just a little more varied in the graphics but it's OK the way it is. It makes you concentrate on the movement. But on replaying, some variety in the background graphics would be nice. That's not a criticism--it's just meant to be helpful and it's only my personal taste. I'm basically having a good time and smiling a great deal other than the fact that right now I'm stuck.

I just went back and moved the X thinger that bounces you so I finished. It was too short!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

PostPosted: Wed Jun 07, 2006 2:40 am
by Fuzzy
Gogo, I FINALLY got around to looking at these. Great work. the little adventure game reminded me very much of games i played back int he 80s. Its got the whole old arcade game feel. Great work!