Best way to determine which tile animpos is collidable?
Posted: Tue May 07, 2013 9:00 pm
Hi, me again =D I was wondering what the best way to determine collidable tiles would be. It would be based off animpos (since thats how the tile editor works =D) Would you be able to do something like this?
as an example?
I need to know the most effective way =) because the tileset I'm using (The knight one ) has a poop ton of tiles if divided by 32 (to make 32 x 32 size)
- Code: Select all
int CollidableTiles={1, 5, 12, 15, 25, 64};
as an example?
I need to know the most effective way =) because the tileset I'm using (The knight one ) has a poop ton of tiles if divided by 32 (to make 32 x 32 size)