Multiple Path Woes
Posted: Tue Sep 06, 2011 3:22 am
I've been trying to create a map with Multiple locations so ai will travel to and from these locations randomly by building walls and using the Move_To/Avoid function.
My issue is that it works great from some locations on the map and fails miserably from others resulting in the ai stopping at another location which is nowhere near the target.
I was also wondering if anyone has tried to write a Move_To script that will keep an actor on the pixels of the path instead of avoiding them, same as avoid but reversed.
P.S. Before anyone mentions using paths I've calculated that I would need upwards of 2000 paths to do the same.
My issue is that it works great from some locations on the map and fails miserably from others resulting in the ai stopping at another location which is nowhere near the target.
I was also wondering if anyone has tried to write a Move_To script that will keep an actor on the pixels of the path instead of avoiding them, same as avoid but reversed.
P.S. Before anyone mentions using paths I've calculated that I would need upwards of 2000 paths to do the same.