enimies
Posted:
Thu Sep 20, 2007 3:17 am
by jagheera nex
Re: enimies
Posted:
Thu Sep 20, 2007 6:28 am
by pixelpoop
I'm assuming that your cash drops down via a script for gravity then stops on collision with the ground. It may be that your script is dropping it down too fast so that when GE finally detects a collision the money is in the ground. Try slowing down the speed of the gravity to yvelocity+=1; and see what happens.
Re: enimies
Posted:
Thu Sep 20, 2007 6:17 pm
by Kalladdolf
Well, another thing that u can do is set the option -> physical response (to ground) -> repeat this event while actor is colliding.
Re: enimies
Posted:
Tue Sep 25, 2007 1:32 am
by jagheera nex
ive tryed bolth of those but it still goes threw the ground