Opinions wanted: key remapping.
Posted: Thu Feb 22, 2007 7:01 am
A standard key-remapping system is to click on a button with the mouse, then press the key you want. I know how to do this. However, in my current project, the game is controlled entirely by keys. My question is this: how should the remapping be controlled? Should I
What do you think?
- Use the mouse just in this one screen,
- Use the default configuration to set keys,
- Use the previous set keys (select assign when finished), or
- Use the currently set keys? (could get confusing)
What do you think?