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timers are dependant on framerates?!??!? :shock:

PostPosted: Sat Mar 22, 2008 3:41 pm
by stevenp
i have created my entire game in 60 FPS, so all my timers are already set, like 1000 MS

i reduced my FPS to 30 in game properties, and now the timers in the game are still 1000 MS but everytihng in the game is slower

is there a timer or event compensation or game speed compensation for frame rates just like motion compensation?

Re: timers are dependant on framerates?!??!? :shock:

PostPosted: Sat Mar 22, 2008 5:50 pm
by makslane
The timer aren't dependents of the frame rate, but the 'Draw Actor' event is.

Re: timers are dependant on framerates?!??!? :shock:

PostPosted: Sat Mar 22, 2008 6:48 pm
by stevenp
so is there a way to synchronise them together? ( i know that sounds like a crazzy kind of question, but i thought i miht as well ask anywway lol :P )

Re: timers are dependant on framerates?!??!? :shock:

PostPosted: Sat Mar 22, 2008 6:52 pm
by makslane
I don't think so

Re: timers are dependant on framerates?!??!? :shock:

PostPosted: Sat Mar 22, 2008 7:00 pm
by stevenp
ok ty :)