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Need Help Por Favor?!

PostPosted: Thu May 27, 2010 8:31 pm
by xKudeki
Hey guys, I want to make a game with the camera style similar to Zombie Apocalypse or the "Hunter" series (The Reckoning, Redeemer and so on).
I've read and watched tutorials left and right and still need massive help!
Here's my ambitious ideas that I currently can't live up to:

1)Eagle eye camera view
2)Custom made backgrounds (cemetary, school, mall, hospital and office building)
3)2 player support
4)Custom player sprites and enemy characters (zombies, dogs, spiders and some big bosses)
5) different guns and new gun sprites to show powerups (pistols, shotguns, machine guns and pipe bombs)

So here are a few questions. (please forgive the newbishness, I just downloaded the program 3 days ago)
1. I learned how to make the background by making it x and y infinte, how to I make massive groups of enemies attack the players and not themselves, follow pipe bombs when thrown.
2. How do I work the detection to where the zombies die when shot (and how to make the bullet trail animation to show where your shooting)
3. I know how to make the camera follow the players by making them the parent of the view actor. (But what if I want to make the camera stationary and let the players run around (kinda like smash tv)?
4. How to I reflect the score system and have multiplyers effect the score?

Thanks in advance for all your tips and tricks... and resource sites.
Any help will be accredited when the game is complete or at least in the demo phase!

Re: Need Help Por Favor?!

PostPosted: Thu May 27, 2010 9:14 pm
by krenisis
Do you want it 1st person view I can do a demo of that and make your charactor stylus controlled with eniemies comming out at random.

Re: Need Help Por Favor?!

PostPosted: Thu May 27, 2010 9:38 pm
by xKudeki
krenisis wrote:Do you want it 1st person view I can do a demo of that and make your charactor stylus controlled with eniemies comming out at random.

I was thinking more isometric type view. Kinda like the old Smash T.V. style. Where the player is controlled with the up down left and right keys, maybe using the mouse to aim and fire.

Re: Need Help Por Favor?!

PostPosted: Mon May 31, 2010 10:26 pm
by xKudeki
Bump..
Please someone help me with this

Re: Need Help Por Favor?!

PostPosted: Tue Jun 01, 2010 12:02 pm
by lcl
xKudeki wrote:So here are a few questions. (please forgive the newbishness, I just downloaded the program 3 days ago)
1. I learned how to make the background by making it x and y infinte, how to I make massive groups of enemies attack the players and not themselves, follow pipe bombs when thrown.
2. How do I work the detection to where the zombies die when shot (and how to make the bullet trail animation to show where your shooting)
3. I know how to make the camera follow the players by making them the parent of the view actor. (But what if I want to make the camera stationary and let the players run around (kinda like smash tv)?
4. How to I reflect the score system and have multiplyers effect the score?


2. If you mean how do you make the zombies to die when you have shot them, make it this way:

Bullet -> Add Event -> Collision -> Any Side of Zombie -> Script Editor
Code: Select all
DestroyActor("Collide Actor");
DestoryActor("Event Actor");

It destroys the zombie and the bullet which collides with zombie.

3. If you want the screen to stay on it's place all the time just make the view to have no parent.

Please tell me if I understood something wrong in your questions, and if you have more questions, ask me... :D I really want to help you! :mrgreen: