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Split Screen Development.

PostPosted: Sun May 27, 2007 3:16 am
by Sgt. Sparky
I have an Idea for making Split screen stuff,
here is an Example, :D
all it is:
making 2 Games sync,
controls for Game 1: arrow keys move,
controls for Game 2: use w, a, s, and d to move.
you must have both games running for this to work. :D
(I do not know how to get around the not recieving key events in one Game,
well I do but I do not have time right now because I must go. :( )


I posted the .exe and the .ged files ect.


I am going to give a Better example soon of a Fighting Split screen Game where all you have to have is one window up to play it with 2 people and the other window will just be display for player 2. :D

PostPosted: Sun May 27, 2007 5:53 am
by dj01e
hm.... sounds good yea lol hm.... man idk make acar game

where..

PostPosted: Mon May 28, 2007 5:21 am
by kyensoftware
Where the bloody hell is it??
Makslane, i think there is somthin wrong with your PHP server...

PostPosted: Mon May 28, 2007 1:57 pm
by makslane
Sgt. Sparky, have you posted the files in this thread?

PostPosted: Tue May 29, 2007 3:51 pm
by Sgt. Sparky
Yes I did!
I will re-upload it,
I do not know what the problem is... :|

PostPosted: Wed May 30, 2007 12:28 am
by pixelpoop
you could also use the "draw_from" function to create a split screen effect.

PostPosted: Wed May 30, 2007 6:26 pm
by Sgt. Sparky
pixelpoop wrote:you could also use the "draw_from" function to create a split screen effect.

yeah, but that can be even slower. :(
(that is what I first thought of doing,
in the draw from you would have to scan each actor ect. which kills speed, somthing I am good at doing[killing speed.],
but the actor scanning is easy. :) )

PostPosted: Thu May 31, 2007 1:05 am
by Game A Gogo
I am good at killing first frame speed, which is not so bad :3

PostPosted: Fri Jun 01, 2007 12:55 am
by Sgt. Sparky
but this would not work good because there is so much you must do to scan it all onto another canvas for a Game with alot of Actors. :(

Re: Split Screen Development.

PostPosted: Thu Sep 27, 2007 10:42 pm
by speckford123
it is true that draw functions may slow it down but would probably be better.
I say this from experience because ive made MANY attempts to make split screen.
some work some dont. the two seperate game files crash ALOT for me because i used
save and load vars. but...on a powerful machine like my new one it could be useful.
if your computer is sortof bad...im sorry, but dont bother.wait for cloning of the view
which ive been waiting for....for a while...

Re: Split Screen Development.

PostPosted: Tue Oct 02, 2007 9:51 am
by Bee-Ant
I still confused how to save and load variables in folder, for example in DATA folder...

Re: Split Screen Development.

PostPosted: Tue Oct 02, 2007 7:09 pm
by Kalladdolf
1 of my biggest problems :!:

Re: Split Screen Development.

PostPosted: Thu Oct 04, 2007 12:25 pm
by Bee-Ant
==Kalladdolf== wrote:1 of my biggest problems :!:

Hahahahah... :D
I think I can't use this GE perfectly...