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Improved text function

PostPosted: Tue Jan 16, 2007 5:53 am
by morcior
It would be nice if there was a seperate actor for text entitys.

This way, you could define text in the same way you define a filled region - with a boundary box.

The advantages here are:

+ Word Wrapping - pretty much impossible in GE at the moment
+ Text Alignment (left, center, right) - eg when you want to display a message in the center of the screen but you don't know how long the message is. again, currently impossible!

PostPosted: Tue Jan 16, 2007 12:17 pm
by marathon332
I second that motion...

It would be nice to have some higher level, native string functions to handle complex text manipulation and input instead of having to use the confusing and rudimentary functions the C language offers or build our own libraries from scratch.

They could be patterned after the javascript functions which are C-like but a lot more powerful and easy to use.

Either build in better functions or provide string and text libraries for us to use..

My 2 cents...

--Steve

PS. Great program and I love it but it really falls down in this area

PostPosted: Tue Jan 16, 2007 1:11 pm
by Kodo
Word Wrapping & Text Alignment would be very useful tools, allowing easier implementation of multi-language support in a game!

PostPosted: Tue Jan 16, 2007 11:31 pm
by Game A Gogo
Should be a cool Function!