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PostPosted: Mon Jun 19, 2006 12:37 pm
by Novice
Can you show the pic?

Sorry for the late answer.

PostPosted: Mon Jun 19, 2006 12:59 pm
by Joshua Worth
i really hope you have backed this up, because it would be a real shame to lose it!!!!!!!!

PostPosted: Mon Jun 19, 2006 2:52 pm
by duracel92
its on the first post i think... theres a thumbnail (spelt right? not sure).

PostPosted: Mon Jun 19, 2006 10:35 pm
by Novice
Sorry bout that. :oops:

You'we done much work, it looks good. I will wait for close up shots once you pull them out of the "TOP SECRET" folder. :wink:

BTW Will your players be able to control boats, hence so much water or are you just using it as a BG?

PostPosted: Tue Jun 20, 2006 5:43 pm
by duracel92
Thanks... Although I probably will go back and redesign it, I haven't been making in a while lately. I've been skiving off playing on Counter Strike... haha

PostPosted: Tue Jun 20, 2006 6:30 pm
by Novice
Me it's WOW. I can't leave it alone. :cry:

PostPosted: Sat Jul 01, 2006 12:15 pm
by duracel92
Image
If this works, this is a 2 minute job of what 1 of the cave entrances look like in the game.

PostPosted: Sat Jul 01, 2006 12:20 pm
by duracel92
Novice wrote:BTW Will your players be able to control boats, hence so much water or are you just using it as a BG


Some boats yes, players can control. But some no although the water is a BG. About the TOP SECRET folder, (that sounds good tbh) yeah, i'll release some minor details. Yet I'm not sure if the images I want to design will be to graphical to load on pocket pcs... I haven' even open game editor in weeks or been on the forums much because of playing games :( ...

PostPosted: Mon Jul 03, 2006 9:49 pm
by Novice
Look's good for two minutes. :wink:

PostPosted: Wed Jul 05, 2006 10:08 pm
by duracel92
I guess, When im bored I can doodle away 100's of them, thats the main idea how I got the idea for making a game.

PostPosted: Wed Jul 05, 2006 10:20 pm
by duracel92
At the moment I's struggling to think of a way to create a database without using too many actors, since I do not know GE limits, and probably never will find out the maximum actors available in 1 game.

What I was thinking was of making 2 game exe's. You open 1, which stores the player variables, and game variables. The first program stores the variables in a text document hidden with a random extension, like .duracel document for example... I'm planning on designing 400 different items, stats of the items are picked from another text file the shows the uses of an item. (Yes, this probably isn't possible when im behind the computer screen)

And another dilema occured, concerning the above plus some extra major things. How can I make an item engine, (or something) that
moves, creates and destroys items while storing the items that the player has acquired during play.

Image

Another one of my many doodles.

PostPosted: Wed Jul 05, 2006 11:28 pm
by Novice
To store items use an integer array, and place numbers of items in it.
Each item has a number assigned to it.
When you use the item use a switch statement to check wich number the item is and execute an action acordingly.
For ex.
0-empty
1-sword
2-healing potion
...
Array
[1][2][0]
[0][0][0]
[0][0][0]

When you click on an item
switch(itemSelected):
{
case 0;
case 1; damage
case 2; heal
...
}

This is the base of the concept i used for my games inventory system, and it works real good. Play around with it and i think you will find it usefull.