Null Objects and others
Posted: Tue Jul 13, 2010 1:44 am
Here some basic ideas if any developer wanna try:
I use to create wireframe regions to mark the places where some actors must be created or the center that view must follow.
Sometimes wireframe regions are difficult to manipulate. The hability to have a ONE CLICK creation of nulls ( a one point invisible actor ) would be interesting for doing such effects.
I also feel absent of a Renamer to organize things. Once actor is created we can't rename it.
A script and macro depot or a PLUGIN AREA that would work as PLUGINS would be also cool.
As example, if someone do an script for lazy motions ( will follow the parent motion but in a lazy way ) the script coul'd be attached to a new button or added to default actions in GED. This way we would have scripts done for CHARACTER ACTIONS, POINTS, SCORE, and other usefull things.
I use to create wireframe regions to mark the places where some actors must be created or the center that view must follow.
Sometimes wireframe regions are difficult to manipulate. The hability to have a ONE CLICK creation of nulls ( a one point invisible actor ) would be interesting for doing such effects.
I also feel absent of a Renamer to organize things. Once actor is created we can't rename it.
A script and macro depot or a PLUGIN AREA that would work as PLUGINS would be also cool.
As example, if someone do an script for lazy motions ( will follow the parent motion but in a lazy way ) the script coul'd be attached to a new button or added to default actions in GED. This way we would have scripts done for CHARACTER ACTIONS, POINTS, SCORE, and other usefull things.