games that support external files
Posted: Wed Sep 07, 2011 1:21 pm
This may have been requested before, but I'm not sure.
There are games out there that allow players to import their own images and songs into the game. This allows for user-created content without the hassle of programming an in-game editor. Would it be possible to give GE a feature like this? the way I imagine it, you could make an actor, give it its events, and then in script editor (or from the list) you could add the function "getMusic" or "getAnimation". for getMusic, you could set what kind of sound files are compatible. for getAnimation, you could set the limits of the dimensions, and whether the upper left pixel will be set to transparent or not. Of course, in both situations, when executed in the exported game, a window will appear over the actor that has the event, which requires the player to type the file directory. And in the case of animations, specify whether it's single file or multiple file, x frames, y frames, and so on.
There are games out there that allow players to import their own images and songs into the game. This allows for user-created content without the hassle of programming an in-game editor. Would it be possible to give GE a feature like this? the way I imagine it, you could make an actor, give it its events, and then in script editor (or from the list) you could add the function "getMusic" or "getAnimation". for getMusic, you could set what kind of sound files are compatible. for getAnimation, you could set the limits of the dimensions, and whether the upper left pixel will be set to transparent or not. Of course, in both situations, when executed in the exported game, a window will appear over the actor that has the event, which requires the player to type the file directory. And in the case of animations, specify whether it's single file or multiple file, x frames, y frames, and so on.