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Tile Visibility State Bug

PostPosted: Thu Mar 02, 2006 11:15 am
by Novice
There is a bug when "Don't draw, but allow events" is set for the visibility state of tiles, they are not hidden. Can this be fixed in the next version please.

PostPosted: Thu Mar 02, 2006 12:59 pm
by plinydogg
Novice,

I think I experienced the same issue the other day. To work around it, you can just add the following command in the Script Editor:

VisibilityState("thingYouWantHidden", DONT_DRAW_ONLY);

You can put this in Create Actor->Script Editor or in the code that brings the tile into view.

Does that make sense?

PostPosted: Thu Mar 02, 2006 11:07 pm
by Novice
Yes it does, in my case i was able to solve it by changing the z dpeth of the tiles thus hiding them, but thanks for the help anyway.

PostPosted: Sat Mar 04, 2006 5:43 pm
by Novice
plinydogg wrote:To work around it, you can just add the following command in the Script Editor:

VisibilityState("thingYouWantHidden", DONT_DRAW_ONLY);


I tried to do it your way, just in case, and it didnt work.

PostPosted: Wed Jun 21, 2006 3:25 am
by DilloDude
If you set the transparency to .99 you can barely notice it, but it still receives events. However, I would also like this bug fixed.