PhysicalResponse2

double PhysicalResponse2(int moveType, int massType, double massEventActor, double massCollideActor, double eventVelocityMultiplier, double collideVelocityMultiplier)
returns collision speed.
Why?
You could use it to control how loud the collision sound is played. How much damage is done. etc
returns collision speed.
Why?
You could use it to control how loud the collision sound is played. How much damage is done. etc