Page 1 of 1

Help! I REALLY need it!

PostPosted: Sun Feb 03, 2008 6:16 pm
by Devil Metal Knight
can you charge attacks like when you hold the attack key and the character goes into a charging mode. But the longer you hold it the stronger it gets plus you can only hold on for 5 sec. then it'll go on it's own and unleash that power by itself.

Also how do you make health text? I search for a bit but didn't find what I wanted. I Need a heath text like in Super smash bros. Melee.

How do you make it so a the beginning of a match it does like
3! (waits 2 sec.) 2! (Waits 2 sec.) 1! (Waits 2 sec.) Go! and then the match starts off, and not before go!

Also how can you make it so it's like in super smash bros melee deaths? Like you go to far up, down, left, or right you die?

And my guy won't stop jumping! I seached and did what they told me but my guy still jumps forever!
This would be really helpful!

Re: Help! I REALLY need it!

PostPosted: Sun Feb 03, 2008 10:58 pm
by Super Pieman
Lucky You! I know how to fix all of your problems.
Do you want me to tell you or do you want a demo?

Re: Help! I REALLY need it!

PostPosted: Sun Feb 03, 2008 11:22 pm
by Devil Metal Knight
I'd like you to tell me please Because demos never work for me.

Also instead of the jumping one I want my guy to jump 5 times then stop jumping. I found out the way for 1 jump.

Re: Help! I REALLY need it!

PostPosted: Thu Feb 07, 2008 10:52 pm
by DarkParadox
i have a soulution for you(replace jumpvar with the var your using for jumping):
do:
collide[land]>script editor.
Code: Select all
jumpvar = 5;

instead of:
Code: Select all
jumpvar = 1;

and keydown:
Code: Select all
if(jumpvar > 0)
{
actions here
jumpvar--;
}

Re: Help! I REALLY need it!

PostPosted: Fri Feb 08, 2008 9:59 am
by Bee-Ant
Devil Metal Knight wrote:can you charge attacks like when you hold the attack key and the character goes into a charging mode. But the longer you hold it the stronger it gets plus you can only hold on for 5 sec. then it'll go on it's own and unleash that power by itself.

player>Keydown>AttackKey>NoRepeat>
Code: Select all
//CreateTimer("PowerIncrease","1000 ms","Periodic","5 times");

player>KeyUp>AttackKey>
Code: Select all
DestroyTimer("PowerIncrease");
attack=1;
ChangeAnimation("EventActor","Attack",FORWARD);

player>Timer>PowerIncrease>
Code: Select all
power++;

player>AnimationFinish>AnyAnimation
Code: Select all
attack=0;
power=0;

Enemy>Collision>Player
Code: Select all
if(player.attack==1)
{
    health-=player.power;
}