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Graphics
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Posted:
Fri Apr 11, 2008 6:09 pm
by makslane
MameWorld:
http://www.mameworld.net/emuadvice/mrips.htmlMany classical game sprites
molotov.nu:
http://www.molotov.nu/?page=graphicsExcellent sprites and tiles of some games
Re: Graphics
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Posted:
Fri Apr 11, 2008 7:25 pm
by Caaz Games
here a site for sprites that are riped from alot of games, and some of them are created
http://spriters-resource.com/
Re: Graphics
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Posted:
Sat Apr 12, 2008 2:26 am
by Bee-Ant
Re: Graphics
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Posted:
Sat Apr 12, 2008 5:20 am
by catacomber
Bee-ant, I tried to click on that link and had to register and still didn't see anything. Am I doing something wrong? I do get to e-mail you now using opera, my web browser. : ) That's good enough. : )
Re: Graphics
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Posted:
Sat Apr 12, 2008 7:34 pm
by stevenp
animations were always hard to find before this, GJ!
Re: Graphics
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Posted:
Sun Apr 13, 2008 12:50 am
by catacomber
This is another site for ripped sprites--you'd probably only be able to use them in a non-commercial game or with permission from the original copyright owners, but some are interesting:
http://www.panelmonkey.org/index.phphttp://www.panelmonkey.org/sprite.php?id=835&theme=3There's one section marked "not to be used in any way" but the sprites are interesting to look at.
This is a great forum--this game art forum, organizes things in a very helpful way.
Re: Graphics
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Posted:
Mon Apr 14, 2008 4:21 am
by catacomber
This is a wonderful site for fractals which I've used as animations or still graphics.
http://home.earthlink.net/~fractonia/cmplxity.htmYou would have to write Fractonia for permission to use the graphics.
Re: Graphics
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Posted:
Mon Apr 14, 2008 3:30 pm
by catacomber
Textures:
http://images.google.com/imgres?imgurl= ... %26hl%3DenMayang's is my favorite but it was down last time I looked. CG is good--they all may have something you need.
Re: Graphics
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Posted:
Tue Apr 15, 2008 2:10 pm
by Bee-Ant
Re: Graphics
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Posted:
Tue Apr 15, 2008 3:02 pm
by catacomber
This is great. : ) Signed your guestbook. Just have one small request--that you post an art gallery with some of your images. : )
I played Monster Egg World---it's fun but I couldn't die--am I supposed to--I like the effect of turning dark (charred) after you get blown up. : )
Re: Graphics
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Posted:
Tue Apr 22, 2008 11:02 pm
by zygoth
How in the world can you actually put these to use? I tried, but it seems like you would have to perfectly position every single sprite...which kinda defeats the point of using premade ones. They aren't spaced out so you can put them into GE. Is there an easy solution or is it just a pain? Please tell me if there is one.
Re: Graphics
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Posted:
Wed Apr 23, 2008 2:11 pm
by Bee-Ant
catacomber wrote:This is great. : ) Signed your guestbook. Just have one small request--that you post an art gallery with some of your images. : )
I played Monster Egg World---it's fun but I couldn't die--am I supposed to--I like the effect of turning dark (charred) after you get blown up. : )
I'm not sure I will continue that game...
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thanks anyway
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Re: Graphics
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Posted:
Wed Apr 23, 2008 2:23 pm
by DST
Yes reusing improper sprite sheets can be a real pain. What you need is a graphics editor that can use Guidelines and snap to them.
Here's how to do it in Gimp:
1. Open the spritesheet. Create a new transparent layer.
2. Use the color selection tool to select the background. Then choose select>inverse.
3. Copy that to the new layer. Delete the original layer.
4. Drag guides by clicking and dragging the rulers at the edge of the image. Position them in a nice grid.
5. Using the rectangle selection or lasso tool, select an individual sprite. With the same tool, drag that sprite to its new location matching the guides. Do this for every sprite until its all aligned.
6. Make sure that the distance between the edge sprites and the edge of the image is exactly 1/2 the size of the distance between sprites (from sprite center to sprite center).
7. Save the file as a png and then you're done.
This may sound complicated but do it a couple of times and it'll be cake!
Another nice thing about using spritesheets (i'm starting to use them for everything) is that it makes it very easy to palleteswap your characters.