What's the best way to save in this circumstance?
Posted: Mon Apr 05, 2010 1:47 pm
I've got a procedurally generated galaxy, where each star or object is an actor. There are 1000 stars/objects in the galaxy. As the player plays and makes changes to the stars and their planets, etc., what is a good way to save those changes in a savegame? Keep in mind that each star could have any number of objects in orbit, and each planet could have stuff on it that gets changed. Is there a way to have actors only save if certain values are changed? Or do I just have all planets and actors save their values every time?