Event help
Posted: Fri Oct 14, 2005 5:49 pm
How could I make the following:
example: I have the actors such as: a tree, a flower, a stone...
For each level I've got, e.g.:
LEVEL_1,3*flower
LEVEL_2,4*flower
Etc.
These actors are randomly distributed in a game, meaning, if I play again on level 1, there will be 3 flowers, but distributed differently.
I don't know how to make an event that would mark the end of a LEVEL (the end is when there are no flowers on the screen)
or the BEGINNING of a game to start the code setting the actors.
Thank you
Marko
example: I have the actors such as: a tree, a flower, a stone...
For each level I've got, e.g.:
LEVEL_1,3*flower
LEVEL_2,4*flower
Etc.
These actors are randomly distributed in a game, meaning, if I play again on level 1, there will be 3 flowers, but distributed differently.
I don't know how to make an event that would mark the end of a LEVEL (the end is when there are no flowers on the screen)
or the BEGINNING of a game to start the code setting the actors.
Thank you
Marko