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Pixelcraft revival

PostPosted: Sun Jun 22, 2014 7:18 am
by tzoli
Hi guys! I wasn't really active in the past months because there was school. Now that I'm on vacation I decided to continue one of my bigger projects. I thought Pixelcraft would be a great decision, but now I have too much ideas for it that would change it's genre(action,rpg etc.). So I wanted to ask the GE community which way should pixelcraft go.
1. Builder:
This means that the main focus is on: new block types, addittion of 'wiring'(like redstone), and with this people can make huge buildings and adventure maps.
2. Adventure:
This means that the main focus is on: skill system,leveling system,NPC-s and missions,new monsters,new items and generated structures

News with Pixelcraft:
-I improved the liquid physics(now it's like in minecraft)
-Changed the resolution to have more space to controls.
I'm going to work on the biome system and after that the y infinity(making the world infinite to up and down too).

Re: Pixelcraft revival

PostPosted: Sun Jun 22, 2014 7:31 am
by MrJolteon
tzoli wrote:1. Builder:
This means that the main focus is on: new block types, addittion of 'wiring'(like redstone), and with this people can make huge buildings and adventure maps.
2. Adventure:
This means that the main focus is on: skill system,leveling system,NPC-s and missions,new monsters,new items and generated structures

Image

Re: Pixelcraft revival

PostPosted: Sun Jun 22, 2014 7:59 am
by tzoli
That is an option too :) Thanks for feedback

Re: Pixelcraft revival

PostPosted: Wed Jun 25, 2014 5:49 am
by DeltaLeeds
MrJolteon wrote:
tzoli wrote:1. Builder:
This means that the main focus is on: new block types, addittion of 'wiring'(like redstone), and with this people can make huge buildings and adventure maps.
2. Adventure:
This means that the main focus is on: skill system,leveling system,NPC-s and missions,new monsters,new items and generated structures

Image

Ditto! :D
P.S: Wish there were more people replying. xD