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compiling source ubuntu lucid 32-bit

PostPosted: Tue Jun 29, 2010 8:11 am
by lucky777s
okay so building from svn source you get:

Error 1
gcc: /usr/lib32/libXext.so: No such file or directory
make[1]: *** ["../output/gameEditorLinux"] Error 1
make[1]: Leaving directory `/home/seekandyoufind/game-editor/trunk/gameEditor'
make: *** [all] Error 2


this error is simple, simply change the code in

Code: Select all
trunk/gameEditor/makefile.editor


Line 13!!

FROM
/usr/lib32/libXext.so
TO
Code: Select all
/usr/lib/libXext.so


But, does this actually solve the problem? Does the program use the gameEditorLinux from output that doesn't work, or the one from Bin?

Re: compiling source ubuntu lucid 32-bit

PostPosted: Tue Jun 29, 2010 4:28 pm
by makslane
Are you finished the compilation?
The gameEditorLinux files was created?
It is running?

Does the program use the gameEditorLinux from output that doesn't work, or the one from Bin?


I'm not sure what you mean.

Re: compiling source ubuntu lucid 32-bit

PostPosted: Tue Jun 29, 2010 4:42 pm
by Hblade
My guess is that you dont have stdlibC++, download the latest Ubuntu version and try again :D

Re: compiling source ubuntu lucid 32-bit

PostPosted: Tue Jun 29, 2010 10:57 pm
by lucky777s
gcc: /usr/lib32/libXext.so: No such file or directory
make[1]: *** ["../output/gameEditorLinux"] Error 1
make[1]: Leaving directory `/game-editor/trunk/gameEditor'
make: *** [all] Error 2

libstdc++6-4.3-dev is already the newest version.


No

=there is a gameEditorLinux made in output, and one in Bin, the one in bin says version 1.4.0, and seems to work, but comes with the source, whereas the one from output doesn't, but it doesn't work?

Re: compiling source ubuntu lucid 32-bit

PostPosted: Tue Jun 29, 2010 11:43 pm
by lucky777s
Okay my understanding is this, the code was written for the 64-bit to include the lib32 directory. But! In 32 bit linux, the folder is simply called lib. So what shall I do

I also might have found some code to fix the window title errors for Gnome. (ubuntu)
Code: Select all
Gdk.Screen.get_default().get_active_window().set_title("Foo");


but I wouldn't know if this is already fixed./?

Re: compiling source ubuntu lucid 32-bit

PostPosted: Wed Jun 30, 2010 3:27 am
by lucky777s
okay i installed Kubuntu 9.10 64bit , and it compiled correctly, but it opens a black screen and terminates right away.
This is true for the one I compiled and the one that comes with source.

Re: compiling source ubuntu lucid 32-bit

PostPosted: Wed Jun 30, 2010 1:42 pm
by makslane
Copy the contents of the directory gameEditor/res to output (or where you place the gameEditorLinux file)

Re: compiling source ubuntu lucid 32-bit

PostPosted: Sun Jul 04, 2010 12:38 am
by lucky777s
yes this worked. but just so you know the game engine makefile still tries to make from the lib32 directory

Re: compiling source ubuntu lucid 32-bit

PostPosted: Wed Jul 07, 2010 12:59 am
by lucky777s
also after compiling the export does not work at all.