Pokemon Purple
Posted: Thu Sep 08, 2011 5:38 am
This is my first game with GE, I had previously begun work on this game using Java as my primary programming language, but I eventually gave up out of frustration before I had built the entire game engine. GE resparked my interest in game creation since it used a true point and click environment, and is decently user friendly. (I wish I knew how to move the screen without having to click and drag on my mac)
Anyways after scanning the forums for games similar in style to what I hoped to create I found a Zelda demo someone had posted and after a quick look I adapted their system to fit my basic needs. What I need the most help with is learning the new syntax and how scripts and the global code really works inside GE, I'm trying to learn C to help facilitate the process. So anyone who can help me with developing the logic systems in the core engine would be greatly appreciated.
This game is one a friend proposed I help with creating, aka I do all the work and they design a map here and there. It is meant to be a combination of the pokemon and movesets of red and blue versions, hence purple. The map tiles are borrowed from gold and silver, those are the roms I have on hand to rip from. But all the maps are brand new, and eventually you will be able catch or make in-game trades with npcs for every single of the original 151 pokemon.
Right now all the game does is let you walk around and go through doors (most of the time, occasionally the doors act like flypaper).
To Do List: (Because I like being able to mark off that I've done something )
1. Establish Logic for all types of terrain (water, tall grass, cave inside)
2. Learn how to create and format a save game.
3. Create scripts so I don't have to retype them into every level
4. Find font from pokemon games
5. Create Menu
6. Create Battle Scene
7. Create Logic for TMs, HMs
8. Input all pokemon stats
9. Well there are more things, but they can wait for a few (or several) updates.
Please any help you give in the way of code snippets or sugestions try to explain thoroughly so I can understand them better.