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PostPosted: Wed Sep 21, 2005 3:21 am
by CdaMarinersFan
Hey! It works! It goes from 5:00 to 0:00 and stops there now! Good work, Makslane! Now is the time for a celebration:

:D 8) :D 8) :D 8) :D 8) :D 8) :D 8) :D

More plans

PostPosted: Wed Sep 21, 2005 3:26 am
by CdaMarinersFan
I will start a new idea soon for my count down timer, but for now, I need to start it after the player(s) click "Start Game" on the start-up menu that comes up 3 seconds after the game loads. (I created a pause menu during my depression of the count down timer.)

PostPosted: Thu Dec 29, 2005 5:07 pm
by NyahKitty
Wow.

I just took a look at the sample .ged

That looks nifty.
For my own program, I want:

- to make it possible for the user to custom set the timer, by typing the numbers in.
-click an actor (Start) so the timer count-down begins
-click an actor (Stop) to pause the timer and be able to start it from where it was paused.
-click an actor (Reset) to put the timer back to the last time input by the user.
-and then have a sound of an alarm play when the timer reaches zero hours, zero minutes, zero seconds.

Oh and I want to make it possible for the user to select from a list of alarm sounds.

And finally I want to have another function in the game where it can be set how many times the alarm sound plays. That is to say, the user may change this while the program is running.

I'm going to try to figure this out, but if anyone has suggestions or sample ged's they could offer, it would be most helpful.

Thanks!