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PostPosted: Tue Feb 01, 2005 2:42 pm
by jazz_e_bob
Decimal Point and Enter Key on Numeric Keypad.

Image

PostPosted: Tue Feb 01, 2005 8:44 pm
by dybot
Better tile support, with true GUI mode for drawning like most other editors offer, it's extremely difficult to create something complex with the current tile set editor and it takes way to much storage space on PocketPC devices to use multiple layers of huge images rather than tiles.

Rotation under key control

PostPosted: Fri Feb 04, 2005 11:34 am
by IPete2
2d - clockwise/anticlockwise rotation of actors (animated or static) is desperately needed fo lots of game types.

This would save a lot of memory, although it may be that Pocket PC doesn't have the grunt to achieve it. I would have thought that if transpanacy is available then roation shouldn't be too far behind!

Imagine - you have a creature animation viewed from above, or a spaceship attacking (again viewed from above) or a magic spell viewed from front, or a simple shape such as a cube... adding a rotation in a clockwise or anticlockwise direction (RotationAngle) for example would simply rotate the graphic this much in the + or - direction.

It would be an extremely useful addition to the GE system power.

IPete2.

PostPosted: Fri Feb 04, 2005 12:48 pm
by micro
JAVA and FLASH executable :D :D

PostPosted: Wed Feb 09, 2005 12:44 pm
by Fenrir
VGA support (export) for such PPC devices.

Docs, Alignment, Scale, Rotate, Lighting

PostPosted: Wed Feb 16, 2005 3:54 am
by Cleve Blakemore
There needs to be far better documentation for the editor, most of the CHM file is incorrectly linked to topic and the documentation that is there is very sparse. More in depth coverage of scripting access to things like paths and regions and manipulating the view.

There also needs to be much finer control over alignment and positioning of actors apart from the mouse dragging. Menus like those seen in Visual Basic or C++ Builder to align, size and stagger actors correctly.

For example : Center in view window for text actors being used as menu buttons, or align to left ... or even a popup dialog to permit direct entry of offset values. The ability to select and stagger at even intervals a group of actors.

Also needed in upper right corner is X,Y offset from view corner in addition to global offet, current actor info (name, size, etc.) to get precise positioning and size of interface components and widgets relative to the view itself or the screen area.

Obviously, scaling, rotation and light sourcing, being built into the Kyra engine, must be in the next version and would be greatly appreciated. A whole new world of opportunity opens up once scaling and rotating through script or design time becomes available. A lot of particle effects can be enhanced through use of scaling and rotations.

PostPosted: Tue Apr 12, 2005 6:33 am
by jazz_e_bob
"Line of Sight" Function.

8)

PostPosted: Tue Apr 19, 2005 2:46 pm
by ingsan
Hi Jazz !
Could you explain what you mean by Line of Sight ? :)

PostPosted: Wed Apr 20, 2005 12:28 am
by jazz_e_bob
ingsan wrote:Hi Jazz !
Could you explain what you mean by Line of Sight ? :)


Yes I can. :)

Imagine a player, an enemy and a wall.

If the player is standing behind the wall the enemy cannot see him.

The enemy has no Line Of Sight to the player.

The enemy may not attack because it cannot see the player.


I have designed a function specification that would work for many types of games:

http://www.game-editor.com/forum/viewtopic.php?t=702&highlight=line+sight

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Give GE actors the gift of sight!

PostPosted: Sat Apr 23, 2005 3:55 pm
by ingsan
Yes I remember :P I also remembered not having totally understood what you meant then too :oops: :D
Thanks Jazz

PostPosted: Sat Apr 23, 2005 3:56 pm
by ingsan
What about the ability of changing actor's pivot ? That would be an incredible change !
8)

PostPosted: Fri Apr 29, 2005 12:40 am
by dybot
The most important feature at the moment for me vould be support for video files without converting them to huge inefective GIF files.

PostPosted: Fri Apr 29, 2005 12:29 pm
by makslane
You can't use video files like mpg, but you can use any image format to import big animations. This animation will be loaded on demand with a small memory usage.

PostPosted: Sat Apr 30, 2005 12:23 am
by dybot
Then can you reccommend a way to convert uncompressed avi files or codecs over to tiles and preferable a way to keep the audio in sync. Thank you.

PostPosted: Sat Apr 30, 2005 2:57 pm
by Chai
The game maker is very to created game of me i feel like that
in the next version of Game Editer

i want to see the New interface of Program like (Flash or photoshop and another program )
and can export to mobile phone

and easy to use more than this
and the one thing is very important the tutorial can you make to be a Movie Clip it's easy to watching

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This is my original character (Pixel Animation)

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