Bionicle Game WIP
Posted: Sat Oct 22, 2011 1:44 pm
Hey, guys. I'm Hawk. I'm a bit of a noob when it comes to programming, so I had some questions I hope you all can help me with.
To put it simply, I'm making a Bionicle game based on the first iteration, with the original characters and stories. I've been working on it for a couple days now, and I've hit a bit of a block. You see, I used the anti-moonwalk tutorial to set up the walking animations, and I used a combination of two jumping tutorials to set up the jumping stuff. HOWEVER!
I found a couple problems that I can't find addressed anywhere. When the character is running, if ANY other button is pressed, he'll suddenly get stuck in a single image and keep moving in the same direction until I stop him, at which point he'll pop right back into how the anti-moonwalk programming is supposed to work.
The next problem is that I want to add jumping animations... but I can't figure out HOW. I can easily set it so that if I hit the jump button, he'll go into a pose and jump, but when he lands, he's stuck in that position. I've tried using a new variable to fix this using the "stringf" commands, but that had some weird graphical glitches to it.
Please, guys. I really need some help here, and possibly more later in the future with enemy AI scripting. How can I fix these problems? Oh, and BTW: "A" to move left, "D" to move right, and numpad 2 to attack. Attacking doesn't do anything yet, though... I have yet to set that up.
EDIT: Okay, I added the Data folder as well as the .ged file this time. Hopefully it'll work.
To put it simply, I'm making a Bionicle game based on the first iteration, with the original characters and stories. I've been working on it for a couple days now, and I've hit a bit of a block. You see, I used the anti-moonwalk tutorial to set up the walking animations, and I used a combination of two jumping tutorials to set up the jumping stuff. HOWEVER!
I found a couple problems that I can't find addressed anywhere. When the character is running, if ANY other button is pressed, he'll suddenly get stuck in a single image and keep moving in the same direction until I stop him, at which point he'll pop right back into how the anti-moonwalk programming is supposed to work.
The next problem is that I want to add jumping animations... but I can't figure out HOW. I can easily set it so that if I hit the jump button, he'll go into a pose and jump, but when he lands, he's stuck in that position. I've tried using a new variable to fix this using the "stringf" commands, but that had some weird graphical glitches to it.
Please, guys. I really need some help here, and possibly more later in the future with enemy AI scripting. How can I fix these problems? Oh, and BTW: "A" to move left, "D" to move right, and numpad 2 to attack. Attacking doesn't do anything yet, though... I have yet to set that up.
EDIT: Okay, I added the Data folder as well as the .ged file this time. Hopefully it'll work.