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Re: ----Croc----DEMO

PostPosted: Wed Apr 01, 2009 11:42 am
by Bee-Ant
But I hear some sound and music similar to Mario and Golden Key I made...

Re: ----Croc----DEMO

PostPosted: Thu Apr 02, 2009 10:46 am
by Camper1995
Yea, I dont have many sounds in my PC and I dont know where to download sounds. I have found one website, but there are only nature sounds... :S

Re: ----Croc----DEMO

PostPosted: Thu Apr 02, 2009 3:02 pm
by Bee-Ant
Fine...im not going to judge you.
Those arent my own sound so you can use it everytime you like.
I have no right to judge you..i just wanna make sure.

Btw,i found a glitch.sometimes when i take the baloon it wont lift me up.and i cant move...

Re: ----Croc----DEMO

PostPosted: Thu Apr 02, 2009 4:25 pm
by Camper1995
Well, this game was my first game, where you can make more trick than one. So you
dont must run only left, right and jump. You can climb, fight and so...
So in this demo are many bugs like moonwalking.. :?

At moment I am trying to learn that scripts for moonwalking. :)
Only, I have a question. I can do anti moonwalking, but when I jump, I wanna have also animation, so
when I jump (press SPACE) my character will do animation jumping, BUT when he land to ground, that animation
jumping still going. How to do this, when I land to ground and if I have pressen key right -> make animation Running right
and so... :D

:|

thnx

Re: ----Croc----DEMO

PostPosted: Thu Apr 02, 2009 11:31 pm
by skydereign
Just insert the animation change into a collision event(disable repeat). So upon first collision, change animation according to direction, left or right.This may not work depending on what moonwalking code you are using.

Re: ----Croc----DEMO

PostPosted: Fri Apr 03, 2009 8:54 pm
by Camper1995
ok

Re: ----Croc----DEMO

PostPosted: Fri Apr 10, 2009 2:55 pm
by Lexcondran
Pretty Awesome and and good idea, Love the crocodile but needs monsters, I also like the water-ladders-Monkey bar :D
but i think i made that land animation :lol: :roll: , its mario animation but you updated it
so gonna do what i usually do and Upgrade this with my skills a bit sort of a gesture if youd plan to use
this game more its my passion to upgrade XD
My suggestions:
*Less Lag/Maybe a Load vars map type thing, Hit Invisble blue actor moves view and loads that stuff unloads other stuff
*Ability to jump off of Brown Poles
*Remove moonwalking where the same animation but still moves around
*Monsters to add more Excitement/Hp + Healing gems/A boss Cheeseburger monster
*Save points instead of instant saving
(Joking about giant cheeseburger Boss/OR not if you would be so kind to make one) :cry:
Maybe if the updates were added then it *might* be better or not i dont know but i love the Crocodile game :D

Re: ----Croc----DEMO

PostPosted: Fri Apr 10, 2009 9:02 pm
by Camper1995
yeah, but, at moment I am working on game called: Mr. Bean's adventure.
That game have very good effects, good graphics and antimoonwalking is also done, so, I think,
its better than Croc :D

exe:
Mr Beans Adventure.zip
(1.67 MiB) Downloaded 219 times


Image:
IMAGE.jpg

Re: ----Croc---- + Mr. Bean ADDED!

PostPosted: Sat Apr 11, 2009 7:26 am
by Lexcondran
Mr bean is awesome looks like mr.rogers
but i get so far and the world ends so sad :cry:
lol i know its a joke
Btw i took your water idea and I updated it with new real life effects which will be in my next demo
after the next demo will be a harvesting demo where as i have no skills with graphics but yeah
i spend more time on other things than on my graphics mostly i reuse stuff i made which i have a hundred basic things

Re: ----Croc---- + Mr. Bean ADDED!

PostPosted: Sat Apr 11, 2009 9:54 am
by Camper1995
If you want, I can help you with graphic. But, if you want, you can show me your water demo :D
Do you know how to do real water? :D
Btwn, if you want, I can post .ged file if you want to see scripts and so...

Re: ----Croc---- + Mr. Bean ADDED!

PostPosted: Sat Apr 11, 2009 8:35 pm
by Lexcondran
Ill probally be posting the Demo today but so far i have an attack that shoots dirt when it hits land and the dirt
when it falls in water creates droplets, my bob guy has a bunch of animations but i need to make a new jump one
i have water boots that allow you to go into a scooba gear and walk on water
if the boots arent activated then you sink slowly into the water, my water animation is boring since i cant seem to figure
out how to make waves, instead it just moves up and down and is transparent, it wouldnt have been inspired if not for
Your game croc :D

Re: ----Croc---- + Mr. Bean ADDED!

PostPosted: Sat Apr 11, 2009 8:54 pm
by Camper1995
Look. If I understand. Make it so: on player: Collision with water -> script editor -> water (water is variable) = 1;
but Collision finish with water -> water = 0;

now, when you activate that boots or what is that, write: if water == 1{yvelocity=yvelocity+0.5} //gravity, that you go slowly in the water
and if water == 0 { yvelocity=yvelocity +1; // classic gravity

Re: ----Croc---- + Mr. Bean ADDED!

PostPosted: Sun Apr 12, 2009 1:14 am
by Lexcondran
:roll: :roll: :roll: :shock:
? I dont understand Code speak but i do understand code
i have uploaded V.05 of the thing so that means it isnt v.1 yet

Re: ----Croc---- + Mr. Bean ADDED!

PostPosted: Sun Apr 12, 2009 9:31 am
by Camper1995
Ok, you want to make this: When you have activated boots, you can walk on water right?
and when they are dont activated, you can't walk on water ok?
so.
1) Make a variable called: water
2)Then, on player: Collision with water -> sript editor ->
Code: Select all
water = 1;

3)on player: Collision finish with water -> script editor ->
Code: Select all
water = 0;

4) on player: Key down [your activation key of boots] ->
Code: Select all
if(water==1)
{
    yvelocity=yvelocity+0.3; //thats gravity, so it will be looks like you can walk on water
}


Code: Select all
if(water==0)
{
   yvelocity=yvelocity+1; //thats normal gravity, so you can normal go in to the water.
}


thats all :D