Z-depth, and parenting issue, actor vibrates.
Posted: Wed Mar 31, 2010 12:04 am
Instead of using the parenting function, to avoid the z-depth problem, I tried:
x = view.x;
y = view.y;
But then that actor kinda vibrates. Any idea what could be wrong?
x = view.x;
y = view.y;
But then that actor kinda vibrates. Any idea what could be wrong?