view.x=view.x?
Posted: Thu Oct 13, 2016 2:31 am
I'm having serious issues getting my view to move in a certain part of my game. Very first part of the game(my intro) works fine. After a certain animation finishes on my intro, I have it set to: create timer: loadmenu, 3000 ms, 1 times on view. Then on view I have Timer: loadmenu, 3000 ms, 1 times, script editor: view.x=view.x =+320; After it takes me to my menu, I click the start button which takes me to wave 1 with background screen. After this point is when things get weird. I have it set to: When enemy actor is destroyed it creates small timer(just so it wont jump over to wave 2 so fast). nextwave, 2500 ms, 1 times on view. On view I have Timer: nextwave, 2000 ms, 1 times: view.x=view.x =+320; but instead of moving my view to the right like it did the first 2 times, it brings my finished animation intro screen to the right and covers part of the screen!!! Please help!!!