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Re: Stickman The Isane Warrior (Demo June 30 at Page 7)

PostPosted: Mon Jul 02, 2012 11:51 am
by Bee-Ant
In the first 5 minutes of play, I got plenty of bugs (or at least I recognise them as bugs), here:

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Also, there's no sound effect when you pick the key. I guess adding some sound will make it better.
Hmmm, one thing intrigues me is... I dunno why but this game has WB1 feel :D

Re: Stickman The Isane Warrior (Demo June 30 at Page 7)

PostPosted: Mon Jul 02, 2012 12:17 pm
by Wertyboy
Finally.... thx for playing and reporting bugs:
1. Stuck Here: No idea...... Sometimes you have to jump with Johnny's Arms
2. Stuck on wall...: Well yeh.... as a newbie i'm still use Physical Respone 1101 :P
3. Somehow...: That the thing i cant fix :(
4. There's no wall...: Thx ;), i made that because i don't want player win the level without keys. Maybe i shouldnt let the player get on the roof
5. Also, there's no...: That's right.... i should add later because there's so many keys and have to add for all the level

Thx.... +2 for ya :)

Re: Stickman The Isane Warrior (Demo June 30 at Page 7)

PostPosted: Mon Jul 02, 2012 3:23 pm
by Bee-Ant
As for the collision system.
Right after you add PhysicalResponse 1100
Add another event: Player -> Collision -> Left or Right side of Platform -> ScriptEditor:
Code: Select all
yvelocity++;

It should fix that.

Remember, add the last event AFTER you add PhysicalResponse.

Re: Stickman The Isane Warrior (Demo June 30 at Page 7)

PostPosted: Tue Jul 03, 2012 4:11 am
by Wertyboy
Bee-Ant wrote:As for the collision system.
Right after you add PhysicalResponse 1100
Add another event: Player -> Collision -> Left or Right side of Platform -> ScriptEditor:
Code: Select all
yvelocity++;

It should fix that.

Remember, add the last event AFTER you add PhysicalResponse.

Yay it fixed... thx, but it hard to jump with Johnny's Arms from now :(

Re: Stickman The Isane Warrior (Demo June 30 at Page 7)

PostPosted: Tue Jul 03, 2012 4:47 am
by Bee-Ant
Wertyboy wrote:but it hard to jump with Johnny's Arms from now

That is kinda silly, well...unnatural idea. You should remove that from your feature list.
Probably add a few more yvelocity on jumping?

Re: Stickman The Isane Warrior (Demo June 30 at Page 7)

PostPosted: Tue Jul 03, 2012 5:09 am
by Wertyboy
Bee-Ant wrote:
Wertyboy wrote:but it hard to jump with Johnny's Arms from now

That is kinda silly, well...unnatural idea. You should remove that from your feature list.
Probably add a few more yvelocity on jumping?

Ah yeah.....Why don't i think about it before... ;) thx
Edit: LOL.... i set the collsion to Any Side, instead of Left Right, that why it hard :P

Re: Stickman The Isane Warrior (Demo June 30 at Page 7)

PostPosted: Tue Jul 03, 2012 6:34 am
by Bee-Ant
No no, not any side. Avoid using that. It will be a trouble later in some case.
Like, after you jump... touch the top side of Platform, you will get your yvelocity added instead of stopped. And it will send your player go underground, and you won't like that.

Re: Stickman The Isane Warrior (Demo June 30 at Page 7)

PostPosted: Tue Jul 03, 2012 7:59 am
by Wertyboy
Bee-Ant wrote:No no, not any side. Avoid using that. It will be a trouble later in some case.
Like, after you jump... touch the top side of Platform, you will get your yvelocity added instead of stopped. And it will send your player go underground, and you won't like that.

IK, thx anyway.... My collision (and gravity) system is fine now... thx (jk, sometimes enemies could punch player outta the wall)

Re: Stickman The Isane Warrior (It's Screenshots Time)

PostPosted: Wed Jul 04, 2012 6:23 am
by Wertyboy
It's ScreenshotS Time
Screenshot 4: After Chapter 3
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Screenshot 5: FIXED - Now it will trans when player touch it
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Screenshot 6: FIXED - Better Collision System thx for/to Bee-Ant :)
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Screenshot 7: FIXED - No more getting on roof :P
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Re: Stickman The Isane Warrior (It's Screenshots Time)

PostPosted: Thu Jul 05, 2012 12:22 pm
by Wertyboy
Screenshot 8: Intro Cutscene added
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Re: Stickman The Isane Warrior (It's Screenshots Time)

PostPosted: Fri Jul 06, 2012 10:41 am
by lcl
It's nice to see you making progress, werty! :)

Wertyboy wrote:Screenshot 8: Intro Cutscene added
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You've taken that 'k' from WBR haven't you? :o

Re: Stickman The Isane Warrior (It's Screenshots Time)

PostPosted: Fri Jul 06, 2012 10:48 am
by Wertyboy
Hey lcl, long time no see
lcl wrote:It's nice to see you making progress, werty! :)

Thx ;)
lcl wrote:You've taken that 'k' from WBR haven't you? :o

Feel free to ask Bee
Or take a look here:
WBR:
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Stickman TIW:
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Re: Stickman The Isane Warrior (Demo 0.8.5)

PostPosted: Sun Jul 08, 2012 4:51 am
by Wertyboy
Hi guys..... new demo is out
Check the first post

Re: Stickman The Isane Warrior (Demo 0.8.5)

PostPosted: Sun Jul 08, 2012 6:09 am
by tzoli
I found two bugs.
1.The character moonwalks
2.The enemy doesn't care about the gravitation :lol:
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Re: Stickman The Isane Warrior (Demo 0.8.5)

PostPosted: Sun Jul 08, 2012 6:11 am
by Wertyboy
tzoli wrote:I found two bugs.
1.The character moonwalks
2.The enemy don't care about the gravitation :lol:

Thx, those are my "unfixable" bugs..... +1 for you