Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Sat Oct 03, 2009 9:21 pm
by DBGames
Hey sky could i use your sprites too??
nice so far jimmy.

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Sat Oct 03, 2009 9:24 pm
by skydereign
dellzby, you can use the tiles if you want.
jimmynewguy, can you make a linux version so I can test out the game?
Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Sat Oct 03, 2009 9:27 pm
by DBGames
THX

btw would you like any credit?
Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Sun Oct 04, 2009 5:47 pm
by jimmynewguy
skydereign wrote:jimmynewguy, can you make a linux version so I can test out the game?
oh sorry i didn't notic this lol, but i forgot to make a linux version.....and i completley changed that demo lol well i am making a way better demo for next time, and i promise i'll put a linux one up with, maybe i'll add something to the linux version just for you lol

sorry again man, but that next demo should be here soon, once i make some enemies to make it interesting!

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Sun Oct 04, 2009 6:01 pm
by Bee-Ant
Sky, sorry for being so rude but...how old are you?tell me honestly

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Sun Oct 04, 2009 6:25 pm
by skydereign
Okay, I'll look forward to playing the new demo.
dellzby, you can add me credit wise if you want, but I don't mind either way.
Bee-Ant, um... why do you ask? I don't think it is that rude, just kind of random. I am 17, turning 18 midway through next year..
Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Sun Oct 04, 2009 7:35 pm
by jimmynewguy
really? 17.....for some reason i thought you were one of those all knowing older guys, i guess your just one of the more mature people in the world (there's like 15 of you guys [no offence to anyone else])
Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Sun Oct 04, 2009 8:33 pm
by jimmynewguy
well, "art" includes music, and that's what i lack the most. I play drums in real life and consider myself quite decent...but when it comes to full songs, i generally suck, especially when i don't even know what to go for here.....i mean "platform game music" search in google brings obviously nothing[and i don't want to use others stuff only stuff i make can be in this game i was searching for examples mostly] so im lost.....beant did alot of nice themed music for winter blast, but he's actually good at music....does any one have tips on music, or ideas at all? thanx

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Thu Oct 08, 2009 2:40 am
by j2graves
I can't do music either, so I've asked another GE member to do it for me.
Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Thu Oct 08, 2009 3:11 pm
by Kalladdolf
Currently I can't launch my music software due to technical problems (and I don't know how long that will persist). So, basically I'm helpless until that gets resolved.
Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Sun Oct 11, 2009 11:31 pm
by jimmynewguy
MUSIC SO FAR: Ya i started making some tracks, tell me how bad they suck and how to fix them

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Mon Oct 12, 2009 1:39 am
by DST
Boss: Good start, i like the sound, what it needs now, is to switch at about 0:27:
For this line: Take your lead, and have it play four notes going down the scale, that's four whole notes for the entire line.
Have the kick drum start off a bit faster, and get totally crazy by the end of the line, with some snare responses at the end too, on the second time you play this line, give it a crash or two at the end.
Play that break line twice, and then loop back to the beginning of the song.
Ice: after you play the lead loop all the way through (however many times you think is appropriate), stop the drums and lead and switch to a choir playing four notes as above, only this time go up the scale on the first three notes, and have the last note be lower than the first one, or some progression similiar to that.
Keep the vibraphone sound and have it play a slightly different melody that it is normally. When you get ready to stop playing this line and return to the original, use the ocean patch or make a highhat or crash rise in volume and crest at the end.
Song1: After the bell melody plays through, bring in a bass sound, that plays 8th notes, the same note, but the note lowers halfway through the line. Replay the notes the bell was playing, only now play it with a powerful lead, like bass+lead, overdrive guitar, brass section, or some similiar patch instead of the bell.
switch the kick from x-s-xxs-x/x-s-xxs-x
to xxsxxxsx/xxsxxxs on that part, and have the high hat hit in a regular rhythm. It will really bring the action!
If the lead melody gets too far away from the bassline, then try adding other notes to the bassline to match it(while keeping sets of 8th notes the same tone). Once you get that, try putting a random bassnote higher, just a couple in the entire thing. Works best near the middle or end of a bar.
If you try one of these, I think your songs will write themselves, and there is plenty of room for you to add other things.
Hope this helps, you're off to a good start!
Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Posted:
Mon Oct 12, 2009 8:12 pm
by jimmynewguy
thanx DST that helps alot, although i couldn't get the ice one to sound right. I'll keep working at it. And if i make more songs i'll send em in lol.
